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NPC Generator

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Advanced [show]


Cory Dalton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a lot of dark rich colors, with gold accents. With a patchy black beard and wild black hair. His gray unseeing eyes seem to look past you.

Personality: Calm and collected, he is a well trained Locksmith. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A powerful necromancer made him what he is. He worked as a nervous Locksmith and found it very stressful. He's also a talented Laborer, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job, Mentor. Occupation: Locksmith

Voice: Scratchy, weak

Attributes [hide]

Cory Dalton, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)16 (+3) 12 (+1)14 (+2)
Skills Animal Handling +3, Nature +5
Senses Passive Perception 11
Languages Common, Druidic, Aquan, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Magnifying glass.


Social Check DCs


Norman Rodney, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and wears professional attire. His blonde hair is lengthy and is close to two feet long. His amber eyes dart from person to person to random spaces in the air.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Norman grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Norman. Being a Tailor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Joker, Entrepeneur. Bonds: Attractive, Poor, Criminal record. Occupation: Tailor

Voice: Soft and mumbly

Attributes [hide]

Norman Rodney, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)11 (+0) 13 (+1)12 (+1)
Skills Athletics +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1300 sp. Star rose quartz (50 gp). Alexandrite (200 gp). Citrine (50 gp).


Social Check DCs


Percival Blackwood, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'10" and is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze. His brown hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He has worked as a Bowyer like his father before him.

Motivation: Balancing his hectic life and new Bowyer responsibilities is difficult.

Ideals: Entrepeneur. Flaws: Insane. Bonds: Rich, Criminal record, Job. Occupation: Bowyer

Voice: Laughs frequently while speaking

Attributes [hide]

Percival Blackwood, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)5 (-3) 5 (-3)12 (+1)
Skills Intimidation +3, Religion -1
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Gomory Redfield, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a fancy yellow suit. His clothes are grease stained in places. His blonde hair is kept up in a ponytail inside a small hat. His fierce blue eyes like to dwell on things.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A powerful slaver made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the north, certain he would find work there.

Motivation: He feels kind of lost in life.

Ideals: Joker. Flaws: Depressed. Bonds: Attractive, Poor, Immigrant, Mentor. Occupation: Dilettante

Voice: Indian accent

Attributes [hide]

Gomory Redfield, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)14 (+2) 12 (+1)10 (+0)
Skills Deception +2, Nature +4
Senses Passive Perception 11
Languages Common, Aquan, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Frederick Kenley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a pastel vest and prefers violet and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the recently deceased. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Frederick was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Bellfounder they were divorced and he won custody of their daughter. He worked as a Guard, and he later adopted a second daughter.

Motivation: Doesn't want to be a Guard and was forced into it by his family; and to unite with his sister

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Poor, Family. Occupation: Guard

Voice: Hollow voice

Attributes [hide]

Frederick Kenley, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)14 (+2) 17 (+3)12 (+1)
Skills Animal Handling +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Abyssal, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs

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