Kody Stanley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear black pants and tee shirts. He has a moderate pudge and is not very fit. His auburn hair is unkempt and raggedy. His face is scarred and worn.
Personality: He dislikes all the random violence that takes place in the east. He always tries to repair and not replace. It was this mentality that drove him into the Herbalist business.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has passion for adventuring and risk; and he's attracted to the pc
Ideals: Pacifist, Persistence. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Herbalist
Voice: Stutters
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 46 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 6000 sp. Rhodochrosite (10 gp). 1 Minor magic item.
Gomory Graham, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He wears dull tan sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. He has a hunchback. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Gomory is depressed about a lot of things. He tends to be a nihilist. He always tries to repair and not replace. It was this mentality that drove him into the Barrister business.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He married young, but lost his spouse to illithids. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gomory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: He wants revenge against illithids; and revenge
Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Religious, Enemies. Occupation: Barrister
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2900 sp.
Ralf Clare, Male Human [Permalink]
Personal [hide]
Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is muscular with a powerful set of arms. His tied-back hair is white. He is very pretty but has cold, dead eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was raised in a white middle class family as the only child. He moved from fad to fad and when he turned 15 he discovered painting. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is a bit of a kleptomaniac.
Ideals: Artistic. Flaws: Antagonistic, Mundane. Bonds: Attractive, Criminal record. Occupation: Blacksmith
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 700 sp.
Jocelyn Ashley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses well, typically a more casual-formal manner. He has golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is business-like. He takes instructions and follows them to the letter. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Jocelyn took refuge in the old dungeon and found the beat up sword and armor he uses now. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A deep hatred of giants; and wants to work out more often
Ideals: Athletic, Professionalism. Flaws: Forgetful. Bonds: Attractive, Nature. Occupation: Courier
Voice: Irish accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 14 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Masterwork Common Melee.
Odo Webley, Male Human [Permalink]
Personal [hide]
Description: He dresses in white turtlenecks beneath a green coat with tan slacks. His skin is fair and his fingers are delicate and long. His hair is red and curly. His ears are large.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He pushes his goals aggressively. He is also a coward if confronted.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Odo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Odo's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he is wracked by social anxiety
Flaws: Ugly, Shy, Fearful, Antagonistic. Bonds: Mentor. Occupation: Architect
Voice: Loud with bravado
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 11000 cp. Iolite (70 gp). 2 Acid flasks. 4 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!
