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Advanced [show]


Gomory Langston, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a custom-built plate barding that's adorned with red lining and desert motifs. His silver hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in the north, but his parents moved at a very young age to the south. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly. Bonds: Poor, Adventurer, Immigrant. Occupation: Miller

Voice: Scottish accent

Attributes [hide]

Gomory Langston, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)9 (-1) 16 (+3)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 12000 cp.


Social Check DCs


Charles Riley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears very tight pants and wife beaters, though occasionally he sports a tan coat. He has styled his chestnut hair well, parting it to the right. His eyes are hazel and he is always smoking a pipe.

Personality: Charles hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the west was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: To protect his home.

Ideals: Artistic, Professionalism. Flaws: Disease. Bonds: Poor, Immigrant. Occupation: Ploughman

Voice: Dark and ominous

Attributes [hide]

Charles Riley, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)14 (+2) 14 (+2)16 (+3)
Skills Nature +4, Performance +5
Senses Passive Perception 12
Languages Common, Ignan, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Everburning torch. 2 Alchemist’s fire.


Social Check DCs


Gunter Bentham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His silver hair, when down, is lengthy. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a pair of adventurers, Gunter grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Flaws: Addict, Shy. Bonds: In love, Adventurer, Slave. Occupation: Merchant

Voice: Sensual and smooth

Attributes [hide]

Gunter Bentham, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)14 (+2) 10 (+0)12 (+1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Ignan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Tourmaline (60 gp). Moonstone (60 gp). Star rose quartz (60 gp).


Social Check DCs


Chad Spaulding, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a moderate pudge and is not very fit. His moppish white hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He invites people to come help in his community garden.

History: A powerful necromancer made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now spends his time doing works of charity.

Motivation: Wants to work out more often.

Ideals: Entrepeneur, Athletic, Philantrophist. Bonds: Attractive, Mentor. Occupation: Guard

Voice: Speaks with back of mouth

Attributes [hide]

Chad Spaulding, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)11 (+0) 11 (+0)16 (+3)
Skills Animal Handling +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Aquamarine (600 gp). Chrysoberyl (130 gp). Aquamarine (600 gp).


Social Check DCs


Anselm Chester, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of flails on his belt, each one with a topaz on the hilt. He has moderate length brown hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Confrontational and typically high on some drug or another. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Anselm was born the youngest of three triplets. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He's since become an addict/alcoholic.

Motivation: His relatives are trying to arrange a marriage; and to unite with his brother

Ideals: Fighting, Entrepeneur. Flaws: Addict. Bonds: Religious, Family. Occupation: Unemployed

Voice: Sleepy voice

Attributes [hide]

Anselm Chester, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common, Druidic, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs

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