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NPC Generator

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Advanced [show]


Dustin Beitz, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His black hair is lengthy. He wears crescent spectacles with a black brim.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a forest tribe. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He is terrified, and will act out of fear.

Ideals: Joker. Flaws: Fearful. Bonds: Rich, Attractive, Nature. Occupation: Herbalist

Voice: Timid voice

Attributes [hide]

Dustin Beitz, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 17 (+3)7 (-2) 14 (+2)11 (+0)
Skills Performance +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 14000 cp. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Adelard Branson, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a violet costume with the symbols of death on his torso. His hair is white, silky, and of moderate length. His hazel eyes are slightly larger than normal.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He can't help but pocket interesting objects he comes across

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels kind of lost in life; and seeks redemption

Flaws: Depressed. Bonds: Attractive, Criminal record, Military, Adventurer. Occupation: Tailor

Voice: Pirate accent

Attributes [hide]

Adelard Branson, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)6 (-2) 9 (-1)12 (+1)
Skills Nature +0, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Simple lock. 1 Masterwork Thieves’ tools. 1 Masterwork Musical instrument. 1 Silver holy symbol.


Social Check DCs


Diggory Tatum, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. He carries a battered trident and tarnished glaive as well. He keeps his chestnut hair in a flapper bob. He wears large thick round spectacles.

Personality: A skeptical and narcissistic man, Diggory's first love is himself. His second love is also himself. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the east to a Server, Diggory learned a great deal about his mother's area of expertise. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now spends his time doing works of charity.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Fighting, Impeccable, Philantrophist. Flaws: Forgetful, Fearful. Bonds: Job. Occupation: Server

Voice: Raspy

Attributes [hide]

Diggory Tatum, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)9 (-1) 11 (+0)12 (+1)
Skills Animal Handling +2, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Lapis lazuli (6 gp). Malachite (6 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Miles Shipley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears tight fitting clothing which further accentuates his frame. His moppish chestnut hair is in a traditional bowl cut. His green eyes peer out from beneath his deerstalker red hat.

Personality: Miles speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a great chef.

History: Miles lived on a farm with his mother, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better village for his children.

Motivation: Money/treasure; and a need for knowledge about a nearby landmark

Ideals: Impeccable, Gifted. Bonds: Attractive, Family, Adventurer, Rich. Occupation: Baker

Voice: Jittery and nervous

Attributes [hide]

Miles Shipley, Male Human Fighter 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)11 (+0) 15 (+2)15 (+2)
Skills History +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Hunter Copeland, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a custom-built plate barding that's adorned with blue lining and desert motifs. His hair is always cut to a buzz. His blue eyes are passionate and lively.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Courier they were divorced and he won custody of their son. He worked as a Ruler, and he later adopted a second son.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is compelled to act according to his religious beliefs

Flaws: Terse. Bonds: Religious, Military, Family, Criminal record. Occupation: Ruler

Voice: Deep voice with rolling R's

Attributes [hide]

Hunter Copeland, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 16 (+3)14 (+2)
Skills Arcana +3, Deception +4
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 47000 sp. 1 Minor magic item.


Social Check DCs

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