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Advanced [show]


Drogo Upton, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this western man wears a grey cloak and cross-gartered brown stockings. His white hair is braided into rings. This brown eyed westerner is not easily forgotten.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. A few years later when the south was not economically sound they moved to his current location. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Someone believes him a fraud; and a deep hatred of giants

Ideals: Athletic, Justice. Bonds: Enemies, Religious, Immigrant. Occupation: Bricklayer

Voice: Aggressive tone

Attributes [hide]

Drogo Upton, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)17 (+3) 11 (+0)12 (+1)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Tim Brady, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a brown vest and prefers blue and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his auburn hair in a flapper bob. His brown eyes lackadaisically let the world flow into them.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Sold as a small child to a wizard, Tim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was turned out during the war. He and his family wandered west to less war torn lands. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Revenge; and he wants revenge against giants

Ideals: Optimist. Flaws: Ugly, PTSD. Bonds: Enemies, Mentor. Occupation: Locksmith

Voice: Timid voice

Attributes [hide]

Tim Brady, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)11 (+0) 17 (+3)11 (+0)
Skills Nature +2, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Anselm Halsey, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is dressed in an above average manner. His hair is always cut to a buzz. This hazel eyed southerner is not easily forgotten.

Personality: He is mildly Human supremacist, though he does not identify as such. Energy wise he seems alert and responsive.

History: He was born to loving parents in a slum to the south. From his teen years he was always beautiful and desirable, so people have always doted on him. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: A strong sense of loyalty to Human people.

Ideals: Professionalism. Flaws: Racist. Bonds: Attractive, Poor. Occupation: Miller

Voice: Australian accent

Attributes [hide]

Anselm Halsey, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)14 (+2) 17 (+3)18 (+4)
Skills History +4, Persuasion +6
Senses Passive Perception 13
Languages Common, Druidic, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. Iolite (20 gp). Onyx (20 gp). Tiger eye turquoise (7 gp). 1 Buckler. 1 Half-Plate.


Social Check DCs


Geoffrey Yardley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a feathered hat to hide his balding. He wears large thick round spectacles.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He always tries to repair and not replace. It was this mentality that drove him into the Painter business.

History: Geoffrey lived on a farm with his mother, near the main road leading to a nearby town. His mother was a mechanic, and taught him how to fix just about anything. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Persistence. Bonds: Family, Adventurer, Rich. Occupation: Painter

Voice: Speaks with back of mouth

Attributes [hide]

Geoffrey Yardley, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)9 (-1) 15 (+2)7 (-2)
Skills Medicine +4, Persuasion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 20000 cp. 1 Crowbar. 1 Masterwork Thieves’ tools.


Social Check DCs


Godfrey Springfield, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a skull on it. His moppish white hair is in a traditional bowl cut. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Godfrey is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He is compelled to act according to his religious beliefs; and to protect his home

Bonds: Attractive, Criminal record, Family, Religious, Has a crush, Guardian. Occupation: Glassblower

Voice: Sighs a lot, exhausted

Attributes [hide]

Godfrey Springfield, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)10 (+0) 12 (+1)13 (+1)
Skills Religion +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Lapis lazuli (4 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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