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NPC Generator

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Advanced [show]


Roland Conway, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'1" and typically wears a sleeveless long coat of deep green leather and dull tan iron scale mail. He wears a top hat to cover his moderate length silver hair. His gray unseeing eyes seem to look past you.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He got into the Locksmith business at a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He struck the Locksmith job and began his own company from there.

Motivation: Wants to raise his children well; and sabotage a competitor

Flaws: Disease, Ugly. Bonds: Religious, Job, Family. Occupation: Locksmith

Voice: Raspy

Attributes [hide]

Roland Conway, Male Human Fighter 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)14 (+2) 16 (+3)14 (+2)
Skills History +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Terran, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Solomon Windsor, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an entirely yellow suit with green socks and a vest with buckled shoes. He sports a long black beard, and similarly colored long hair. His fierce gray eyes like to dwell on things.

Personality: Solomon hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is skeptical of what others tell him and is slow to trust.

History: He got into the Engraver business at a young age. As a young adult he joined a group advocating for an improvement in Human conditions. He ran away from his former home and has been making his living as a Engraver for the past few years.

Motivation: His religion dominates his actions; and sabotage a competitor

Ideals: Artistic. Flaws: Shy, Racist. Bonds: Job, Religious. Occupation: Engraver

Voice: Speaks with lips pursed

Attributes [hide]

Solomon Windsor, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 16 (+3)16 (+3) 14 (+2)14 (+2)
Skills Intimidation +4, Investigation +5
Senses Passive Perception 12
Languages Common, Abyssal, Draconic, Elven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Everburning torch. 4 Antitoxin.


Social Check DCs


Conrad Morton, Male Human [Permalink]

Personal [hide]

Description: A 6'6" western man, he wears a faded coat and loose pants complete with wide-brimmed hat. His black hair is unkempt and raggedy. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with his god.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He's since become an addict/alcoholic.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Ugly, Addict, Secretive. Bonds: Poor, Religious. Occupation: Ruler

Voice: Thin and wheezing

Attributes [hide]

Conrad Morton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 16 (+3)15 (+2) 14 (+2)7 (-2)
Skills Athletics +1, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 300 gp. Citrine (50 gp). Deep blue spinel (600 gp). Amber (160 gp).


Social Check DCs


Heward Ashley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a worn and beaten armor. He has a small bristly mustache and wavy chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has money and likes to spend it; and to get a good night's sleep

Ideals: Entrepeneur. Flaws: Insomniac, Cynical. Bonds: Military, Rich. Occupation: Bookbinder

Voice: Scandinavian accent

Attributes [hide]

Heward Ashley, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)8 (-1) 8 (-1)14 (+2)
Skills Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Trym Staurheim, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. His whole body is exceptionally muscular. His blonde hair is drawn into a tight pony tail with a card scrunchie. His fair skin shows little sign of his aristocratic breeding.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in the south, but his parents moved at a very young age to the north. Trym was born on a far southern mountains where he grew up under the tutelage of his father, an expert Sellsword. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Passionate. Bonds: Immigrant, Attractive, Rich. Occupation: Sellsword

Voice: Soft and mumbly

Attributes [hide]

Trym Staurheim, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)11 (+0) 5 (-3)12 (+1)
Skills Insight -1, Persuasion +3
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp. Black pearl (200 gp). Banded agate (12 gp). Black star sapphire (500 gp). 1 Climber’s kit. 1 Average lock. 1 Masterwork Thieves’ tools.


Social Check DCs

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