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NPC Generator

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Advanced [show]


Theobald Beitz, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is lengthy. His face is scarred and worn.

Personality: He is fixated on the number 75. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He never wears the same outfit twice, unless he absolutely has to.

History: His mother raised him in a mountain cabin. His father had invested heavily in several trade routes and wanted him to inherit them. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Meet up once more with his childhood friend.

Ideals: Athletic, Artistic. Flaws: Ugly, Insane. Bonds: Rich, Nature. Occupation: Cook

Voice: Pirate accent

Attributes [hide]

Theobald Beitz, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)9 (-1) 13 (+1)7 (-2)
Skills Arcana +1, Intimidation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Gerald Tenley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His long black hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business; and wants to open a new tavern

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job, Nature. Occupation: Jeweler

Voice: Sore throat, cough

Attributes [hide]

Gerald Tenley, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)9 (-1) 13 (+1)9 (-1)
Skills Acrobatics +4, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +1

Possessions: 1500 sp.


Social Check DCs


Roger Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing the road beaten gear of a warrior. His silver hair is styled in orderly dreadlocks. He wears an eyepatch.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with a lost civilization.

History: He was born in a small plains village. His mother was a soldier and died while he was still young. Roger was left his mother's suit of armor and trained in its use and care. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his old friends.

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Adventurer, Nature, Military. Occupation: Navigator

Voice: Hissing voice

Attributes [hide]

Roger Myerscough, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)12 (+1) 14 (+2)11 (+0)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Solomon York, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has a small bristly mustache and wavy chestnut hair. His blue eyes are slightly larger than normal.

Personality: He is calm most of the time but flees social interaction. He is a great chef.

History: Solomon was raised in a hard working conservative environment. Solomon was born on a far southern plains where he grew up under the tutelage of his father, an expert Armorer. He's also a talented Doctor, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new armorer responsibilities is difficult

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job, Immigrant. Occupation: Armorer

Voice: Uses sign language

Attributes [hide]

Solomon York, Male Human Fighter 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)18 (+4) 9 (-1)9 (-1)
Skills Animal Handling +2, Deception +2
Senses Passive Perception 9
Languages Common, Terran, Dwarven, Infernal, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Thomas Clapham, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His wide-brimmed hat is riddled with cuts and holes. His eyes are likewise violet.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is obsessed with a lost civilization.

History: From birth he was tutored by a cruel and relentless mentor. Thomas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Entrepeneur, Disciplined. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Sage

Voice: French accent

Attributes [hide]

Thomas Clapham, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 7 (-2)18 (+4) 17 (+3)16 (+3)
Skills Acrobatics +3, Performance +5
Senses Passive Perception 13
Languages Common, Orc, Dwarven, Goblin, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5

Possessions: 400 gp.


Social Check DCs

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