Roland Cromwell, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is harsh and unforgiving.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Through the years after Roland was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Roland's father didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Map Maker and was forced into it by his family; and to unite with his brother
Flaws: Antagonistic. Bonds: Rich, Attractive, Religious, Family. Occupation: Map Maker
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1500 sp. Deep blue spinel (900 gp).
Diggory Preston, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a blue shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His silver hair is cut short with large spiked bangs in the front. His eyes are brown and he is always smoking a pipe.
Personality: He is fixated on the number 6. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He invites people to come help in his community garden.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Athletic, Philantrophist. Flaws: Insane, Disease. Bonds: Rich. Occupation: Fletcher
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 4 (-3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Gerard Browning, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He is bristling with hidden weapons, mostly daggers and greatswords. His white hair is braided into rings. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Gerard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is afraid of women and trembles around them
History: He was born into a rich family. He moved out west to avoid the crime he committed. After months of barely getting by, Gerard managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable
Ideals: Extrovert. Flaws: Addict, Shy. Bonds: Criminal record, Rich. Occupation: Courier
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Everburning torch. 1 Alchemist’s fire. 2 Tanglefoot bags.
Clerebold Tyndall, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has dyed his greying brown hair a little too much giving a sharp brown color. His violet eyes have a joyful gleam in them most of the time.
Personality: A skeptical and narcissistic man, Clerebold's first love is himself. His second love is also himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Extrovert. Flaws: Disease. Bonds: Poor, Immigrant. Occupation: Actor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (500 gp). Fire opal pendant on a fine gold chain (500 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp).
Nicholas Gracey, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a weathered and beat up set of banded mail beneath an oversized black coat and is in decent physical shape. His brown hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a logical person and will generally grow upset if things defy logic and science.
History: Nicholas was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a Carpenter soon after.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Logical, Entrepeneur. Bonds: Attractive, Job. Occupation: Carpenter
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp.
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