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NPC Generator

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Advanced [show]


Trym Roscoe, Male Human [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He wears red painted combat armor at almost all times. His golden hair is smooth and relatively long. He has blue eyes.

Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses divination through singing.

History: Trym was born in the east. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Doesn't want to be a Bricklayer and was forced into it by his family.

Ideals: Extrovert, Gifted, Persistence. Bonds: Attractive. Occupation: Bricklayer

Voice: Relaxed voice

Attributes [hide]

Trym Roscoe, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 18 (+4)14 (+2) 14 (+2)15 (+2)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Simon Graeme, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is still thick. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Simon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His parents moved while he was still in utero so he is the first generation to be born here. Simon was born on a far southern mountains where he grew up under the tutelage of his father, an expert Carter. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and nothing but the best is good enough for him

Ideals: Entrepeneur, Impeccable, Joker. Flaws: Addict. Bonds: Immigrant. Occupation: Carter

Voice: Speaks with back of mouth

Attributes [hide]

Simon Graeme, Male Human Fighter 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)6 (-2) 13 (+1)17 (+3)
Skills Acrobatics +5, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6

Possessions: 30000 cp.


Social Check DCs


Arnold Webley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses in collared shirts and wears a proper scarf over his head. His red hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He has always had a great fascination with Human culture. He invites people to come help in his community garden.

History: Born in the north his family was never financially stable. He helped his father out around the business and became quite the natural. He now owns his own business.

Motivation: Sabotage a competitor.

Ideals: Philantrophist. Flaws: Racist. Bonds: Poor, Job. Occupation: Shipwright

Voice: Irish accent

Attributes [hide]

Arnold Webley, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)12 (+1) 17 (+3)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Anthony Stanford, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears brown leather gloves, a brown jacket, and tight pants. He has done his best to style his chestnut hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, Anthony will drive conversation. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born to a pair of adventurers, Anthony grew up listening to his mother's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Anthony grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anthony. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and he has comitted a past crime that haunts him to this day

Ideals: Extrovert, Justice, Fighting. Bonds: Criminal record, Adventurer. Occupation: Detective

Voice: Smoker's lung

Attributes [hide]

Anthony Stanford, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)15 (+2) 7 (-2)9 (-1)
Skills Athletics +2, Performance +1
Senses Passive Perception 8
Languages Common, Orc, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 1 Magnifying glass. 1 Masterwork Musical instrument.


Social Check DCs


Bernard Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is typically in his Cartwright uniform. His whole body is exceptionally muscular. His brown hair is slicked back into a classic pompadour. His eyes are blue and beady.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He can't help but pocket interesting objects he comes across

History: He got into the Cartwright business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: He has decided he is irredeemable.

Flaws: Ugly, Insomniac. Bonds: Job, Immigrant, Criminal record. Occupation: Cartwright

Voice: Mumbles to self between sentences

Attributes [hide]

Bernard Brownrigg, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)10 (+0) 12 (+1)17 (+3)
Skills Medicine +3, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Red garnet (120 gp). Citrine (50 gp). Hematite (15 gp).


Social Check DCs

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