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NPC Generator

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Advanced [show]


Bernard Ramsay, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a grey collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has gray eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He can't help but pocket interesting objects he comes across

History: He was born to a criminal king-pin and mafia family He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bernard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has passion for adventuring and risk

Ideals: Athletic, Fighting. Bonds: Criminal record, Adventurer, Enemies. Occupation: Bather

Voice: Soft and mumbly

Attributes [hide]

Bernard Ramsay, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)14 (+2) 13 (+1)8 (-1)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Trym Burton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in earthy colors with a pastel and grey handkerchief worn on his left side. His brown hair is thinning but still full. His eyes are gray and he is always smoking a pipe.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He can't help but pocket interesting objects he comes across

History: Trym was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.

Motivation: He feels that his past leaves him morally obligated to help; and further expansion of business

Ideals: Artistic, Fighting. Bonds: Criminal record, Family, Job. Occupation: Body Guard

Voice: Spanish accent

Attributes [hide]

Trym Burton, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 10 (+0)9 (-1) 10 (+0)11 (+0)
Skills Investigation +1, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Freshwater pearl (6 gp).


Social Check DCs


Anselm Marston, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears dull blue sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. His skin is also unnaturally pale. His red hair is drawn into a tight pony tail with a clover scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a ruthless business man, a trait he acquired from his mother.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Fletcher

Voice: Slow speaker

Attributes [hide]

Anselm Marston, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)5 (-3) 11 (+0)15 (+2)
Skills History -1, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Tim Kelsey, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He typically wears a sleeveless long coat of deep black leather and dull green iron scale mail. His hair is red and curly. His eyes are violet and beady.

Personality: He likes to make people angry or surprised. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born in the south, but his parents moved at a very young age to the north. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother

Flaws: Ugly, Antagonistic. Bonds: Family, Immigrant. Occupation: Mortician

Voice: Soothing and warm

Attributes [hide]

Tim Kelsey, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 40 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 18 (+4)3 (-4) 15 (+2)12 (+1)
Skills Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp. Old masterpiece painting (900 gp). Silver comb with moonstones (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Richard Jacobs, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he usually wears his black robe and has his spear always slung over his shoulder. His hair, while still mostly silver, has prominent grey streaks. His eyes are a pleasant blue.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He works hard and plays hard.

History: Born in the east to a Body Guard, Richard learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He became a Body Guard soon after.

Motivation: Doesn't want to be a Body Guard and was forced into it by his family; and his spouse's relatives view him with great suspicion

Flaws: Hedonist. Bonds: Attractive, Job, Rich, Family. Occupation: Body Guard

Voice: pre-pubescent

Attributes [hide]

Richard Jacobs, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)15 (+2) 18 (+4)12 (+1)
Skills Arcana +4, Athletics +1
Senses Passive Perception 14
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 16000 cp. Pink pearl (100 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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