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Advanced [show]


Conrad Shelby, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses like a well dressed Spy does. His long silver hair is drawn into a two foot long braid. His fierce brown eyes like to dwell on things.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He is the product a well kept family trust fund and as such has never really known need. While studying, he fell in love. They married and had a daughter. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Further expansion of business; and money/treasure

Bonds: Job, Attractive, Rich, In love, Has a crush. Occupation: Spy

Voice: Squeaky

Attributes [hide]

Conrad Shelby, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)15 (+2) 13 (+1)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 500 sp. Red garnet (120 gp). Moss agate (9 gp). Golden yellow topaz (300 gp).


Social Check DCs


Solomon Hartford, Male Human [Permalink]

Personal [hide]

Description: He wears just a blue suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his hair in dreadlocks. His gray eyes dart from person to person.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Solomon was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and to reunite with his absent father

Ideals: Joker. Bonds: Attractive, Family, Job. Occupation: Glassblower

Voice: Raspy

Attributes [hide]

Solomon Hartford, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)10 (+0) 15 (+2)5 (-3)
Skills Insight +4, Intimidation -1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Kyle Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with finding treasure.

History: Sold as a small child to a necromancer, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kyle grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kyle. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels kind of lost in life; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: Depressed. Bonds: Adventurer, Mentor, Criminal record. Occupation: Bowyer

Voice: Middle-eastern accent

Attributes [hide]

Kyle Barclay, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)11 (+0) 6 (-2)7 (-2)
Skills Acrobatics +3, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 900 sp.


Social Check DCs


Bertram Birkenhead, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears bulky grey painted plate armor. He wears a colorful flower in his brown hair. His skin is flawless and his green eyes scan people very quickly.

Personality: He is a hateful person. He taunts others and blames them for his problems. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Flaws: Antagonistic, Selfish. Bonds: Attractive, Adventurer. Occupation: Tanner

Voice: Speaks with squeezed throat

Attributes [hide]

Bertram Birkenhead, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)11 (+0) 11 (+0)10 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Odo Branson, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man wears a well pressed and immaculate suit (or dress). His long white hair is drawn into a two foot long braid. He has gleaming, smiling amber eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He always tries to repair and not replace. It was this mentality that drove him into the Sage business.

History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. He inherited the family business which he has now maintained for 2 years.

Motivation: To reunite with his old friends; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Persistence. Flaws: Disease. Bonds: Job, Adventurer, Criminal record. Occupation: Sage

Voice: Cold and demanding tone

Attributes [hide]

Odo Branson, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)16 (+3) 15 (+2)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Superior lock. 1 Masterwork Thieves’ tools.


Social Check DCs

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