Don Blyth, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tattered old clothes. He has a silver handlebar mustache and slicked back silver hair. His eyes are amber and beady.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not trust anyone and sleeps with one eye open.
History: He was born in a small plains village. His father was a mechanic, and taught him how to fix just about anything. He inherited the family business which he has now maintained for 2 years.
Motivation: To get a good night's sleep; and balancing his hectic life and new butcher responsibilities is difficult
Ideals: Persistence. Flaws: Ugly, Insomniac. Bonds: Job, Nature. Occupation: Butcher
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Silk rope. 1 Simple lock. 1 Superior lock.
Tim Merton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His red hair is cut jaggedly and amateurishly. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Tim has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To prove his worth to the world; and wants to work out more often
Ideals: Athletic, Joker. Flaws: Ugly, Impulsive, Disease. Occupation: Barkeep
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
Alex Morton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears brown painted combat armor at almost all times. He has done his best to style his chestnut hair to look like a famous performer. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born blind and as such lacked many opportunities for work. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His relatives are trying to arrange a marriage.
Flaws: Shy, Antagonistic, Disease. Bonds: Attractive. Occupation: Bricklayer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: Eye agate (14 gp). 1 Minor magic item.
Diggory Warwick, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, marred by sweets. His long silver hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Always inclined to offer people food he seems plenty friendly. He never wears the same outfit twice, unless he absolutely has to.
History: He was born in the north, but his parents moved at a very young age to the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 11 years.
Motivation: Expand his business.
Ideals: Philantrophist, Artistic. Flaws: Ugly, Insane. Bonds: Immigrant, Job. Occupation: Locksmith
Voice: Indian accent
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 20 pp.
Bernard Crawford, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears skinny pants and wears a white and blue robe with the hood down. His white hair is slicked back into a classic pompadour. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He got away from his former life and has fallen to alcoholism.
Motivation: He's repulsed by the PC.
Ideals: Opinionated. Flaws: Addict, Antagonistic. Bonds: Poor, Mentor. Occupation: Guard
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 56 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 18 (+4) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll, Terran, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp.
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Their contribution stands as a beacon of hope for all adventurers!
