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NPC Generator

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Advanced [show]


Adelard Halsey, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, white, dusty cloak. His brown hair is unkempt and raggedy. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He loves telling others what to do and how they should feel about things. He is able to make almost anything out of random pieces of junk.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is compelled to act according to his religious beliefs

Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Poor, Religious, Enemies. Occupation: Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Adelard Halsey, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)16 (+3) 13 (+1)16 (+3)
Skills Acrobatics +3, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 2400 sp. 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs


Gerald Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears a simple black robe with grey stripes complete with hood. He is physically well-built. His golden hair is greasy and uncared for. His hazel eyes peer out from beneath his deerstalker black hat.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered writing. He has never given up on his writing dream.

Motivation: To prove his worth to the world.

Ideals: Artistic. Flaws: Ugly, Terse, Impulsive. Bonds: Immigrant. Occupation: Actor

Voice: Soft and mumbly

Attributes [hide]

Gerald Blyth, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 18 (+4)15 (+2) 17 (+3)15 (+2)
Skills Deception +4, Insight +5
Senses Passive Perception 13
Languages Common, Auran, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Rolf Brandon, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. His white hair is smooth and relatively long. His eyes, though not visible through his cowl, are green.

Personality: Confrontational and typically high on some drug or another. He has a minor phobia of water and hates getting wet.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now travels the world, in search of power and loot.

Motivation: He feels kind of lost in life; and he is terrified, and will act out of fear

Flaws: Addict, Fearful, Depressed. Bonds: Criminal record, Adventurer. Occupation: Ruler

Voice: Rolls R's

Attributes [hide]

Rolf Brandon, Male Human Fighter 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)11 (+0) 15 (+2)14 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 32000 sp. 1 Chain shirt. 1 Masterwork Light steel shield.


Social Check DCs


Justin Tattersall, Male Human [Permalink]

Personal [hide]

Description: Standing 6'6", this man very much looks the part of a Junk Dealer. His brown hair is styled in orderly dreadlocks. His skin is flawless and his green eyes scan people very quickly.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Junk Dealer and found it very stressful. He has set out to sabotage the competition.

Motivation: He is currently in port desperately looking for someone to get him out; and further expansion of business

Ideals: Joker. Bonds: Job, Attractive, Slave, Poor. Occupation: Junk Dealer

Voice: Squeaky

Attributes [hide]

Justin Tattersall, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)10 (+0) 17 (+3)11 (+0)
Skills Investigation +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1600 sp.


Social Check DCs


Robert Kenley, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Guard. He has a moderate pudge and is not very fit. His silver hair is kept up in a ponytail inside a small hat. He has gleaming, smiling hazel eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has drifted from career to career and currently works as a Guard.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Optimist. Bonds: Slave, Criminal record, Job. Occupation: Guard

Voice: Hissing voice

Attributes [hide]

Robert Kenley, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 43000 sp. Golden pearl (70 gp). Lapis lazuli (16 gp). Chalcedony (60 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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