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NPC Generator

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Advanced [show]


Ernest Cromwell, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries a battered mace and tarnished hand crossbow as well. His chestnut hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a Soapmaker, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Professionalism. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Poor. Occupation: Detective

Voice: Speaks with lips pursed

Attributes [hide]

Ernest Cromwell, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)16 (+3) 11 (+0)14 (+2)
Skills Insight +2, Performance +4
Senses Passive Perception 10
Languages Common, Auran, Celestial, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1600 sp.


Social Check DCs


Godfrey Easton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses well, wearing grey shirts, loose pants, and blazers most of the time. His hair is cut close to his head. He has hazel eyes.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.

Motivation: To get a good night's sleep; and to share knowledge with the world

Ideals: Artistic, Logical. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Guard

Voice: Ums and uhs a lot

Attributes [hide]

Godfrey Easton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)12 (+1) 15 (+2)14 (+2)
Skills Arcana +3, Stealth +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Diggory Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor. He is muscular with a powerful set of arms. He has no hair. His eyes, though not visible through his cowl, are hazel.

Personality: He can speak with the recently deceased. He is obsessed with finding treasure.

History: Diggory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From there he went from mercenary job to mercenary job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Glassblower

Voice: Laughs frequently while speaking

Attributes [hide]

Diggory Mitchell, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)6 (-2) 5 (-3)13 (+1)
Skills Animal Handling -1, Performance +3
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Violet garnet (500 gp). White pearl (90 gp). Brown-green garnet (90 gp). 1 Spyglass. 1 Backpack. 1 Masterwork manacles. 1 Small steel mirror.


Social Check DCs


Tim Alton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, but even with his fine clothing he looks run-down. His hair is black and curly. His violet unseeing eyes seem to look past you.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: When he was but 5 years old his parents immigrated from the east. He worked as a nervous Butcher and found it very stressful. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their daughter. He worked as a Butcher, and he later adopted a second daughter.

Motivation: His relatives are trying to arrange a marriage; and he'd like to take his coworkers down a peg

Flaws: Disease, Antagonistic. Bonds: Job, Immigrant, Family. Occupation: Butcher

Voice: Mumbles to self between sentences

Attributes [hide]

Tim Alton, Male Human Fighter 5
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)15 (+2) 8 (-1)9 (-1)
Skills Athletics +3, Survival +2
Senses Passive Perception 9
Languages Common, Giant, Elven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adam Barton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He tends to wear a green poncho over his likewise colored trousers and shirt. Beneath his clothing is a huge mess of scar tissue. He keeps his silver hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a criminal king-pin and mafia family He was taken as a slave by a traveling circus and forced to perform He hasn't been sleeping well lately.

Motivation: He is terrified, and will act out of fear.

Ideals: Persistence. Flaws: Insomniac, Fearful. Bonds: Slave, Criminal record. Occupation: Navigator

Voice: Scratchy, weak

Attributes [hide]

Adam Barton, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)5 (-3) 15 (+2)18 (+4)
Skills Insight +4, Intimidation +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 47000 sp. 1 Darkwood Shield. 1 Darkwood Buckler. 1 Half-Plate. 1 Banded mail.


Social Check DCs

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