Percival Fawcett, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears a fine chain shirt which he covers with white colored cloaks and clothing, and his gloved hand is found clutching a shield. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are amber and he is always smoking a pipe.
Personality: He is happy with his job as a Priest. He turns his eye from what people do, preferring to live and let live. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Priest. He was always very intelligent and has formed a secret society of specialists.
Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor
Flaws: Forgetful, Disease, Secretive, Insane. Bonds: Job. Occupation: Priest
Voice: Shortens vowels
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 18000 cp. 2 Antitoxin. 2 Smokesticks. 4 Alchemist’s fire.
Theodoric Barclay, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair is smooth and relatively long. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Theodoric is combative with any and all who dare try his patience in the slightest.
History: He was born the only child of a wealthy merchant. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His spouse's relatives view him with great suspicion; and wants to work out more often
Ideals: Athletic, Justice, Entrepeneur. Flaws: Depressed. Bonds: Family. Occupation: Merchant
Voice: Speaks with a cold
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Melee.
Reynard Shelby, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is chestnut, silky, and of moderate length. His blue eyes dart from person to person to random spaces in the air.
Personality: Reynard wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was raised in a plains tribe. Reynard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the north, certain he would find work there.
Motivation: Wants to open a new tavern; and his spouse's relatives view him with great suspicion
Ideals: Disciplined. Flaws: PTSD. Bonds: Attractive, Immigrant, Nature. Occupation: Interpreter
Voice: Hollow voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 17 (+3) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 14000 cp. Blue star sapphire (400 gp). Citrine (40 gp).
Hugh Oakes, Male Human [Permalink]
Personal [hide]
Description: 6'5" and lanky with angular features, he is an attractive figure. He wears a red shirt with thin blue vertical stripes and red pants. His silver hair is drawn into a tight pony tail with a cross scrunchie. He is baby faced.
Personality: A skeptical and narcissistic man, Hugh's first love is himself. His second love is also himself. He can't help but pocket interesting objects he comes across
History: When he was but 5 years old his parents immigrated from the east. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He tends to his Weaver job now, and dutifully fulfills any obligations he has.
Motivation: He doesn't get along with people that don't share his tastes; and he has decided he is irredeemable
Ideals: Impeccable. Bonds: Attractive, Criminal record, Immigrant, Job. Occupation: Weaver
Voice: pre-pubescent
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1900 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Alexandre Law, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes, and carries halberds. His Stetson hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are blue.
Personality: He has a massive crush on the younger sibling of the Gardener who has hired him part-time. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Sold as a small child to a wizard, Alexandre was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has gone from town to town working and never settling down anywhere, but has fallen for a local Roofer. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss.
Ideals: Fighting. Flaws: Ugly. Bonds: Has a crush, Adventurer, Mentor. Occupation: Gardener
Voice: Nasally tone
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: Just what you see.
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