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NPC Generator

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Advanced [show]


Gerald Sutton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He has a large white mantle and cape that has been intricately interwoven into his blue robe. His long golden hair is drawn into a two foot long braid. This blue eyed easterner is not easily forgotten.

Personality: Stoic and calm, he prefers to meditate than take action. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was raised by priests from a young age. In his 12th year, his parents were killed by a giants raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often

Ideals: Athletic, Disciplined. Bonds: Enemies, Religious, Mentor. Occupation: Doctor

Voice: Speaks like tongue is numb

Attributes [hide]

Gerald Sutton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)14 (+2) 7 (-2)11 (+0)
Skills Animal Handling +0, Deception +2
Senses Passive Perception 8
Languages Common, Aquan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Lance Clapham, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears dark leathers with embroidery. His chestnut hair is still thick. He has gray eyes.

Personality: He is overprotective of those who hire his services. When he's not drinking or sleeping the drinks off, he's doing music.

History: He comes from a rich eastern family. His father was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Artistic, Persistence. Bonds: Attractive, Guardian, Rich. Occupation: Adventurer

Voice: Speaks through clenched teeth

Attributes [hide]

Lance Clapham, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)18 (+4) 16 (+3)15 (+2)
Skills Acrobatics +3, Investigation +6
Senses Passive Perception 13
Languages Common, Undercommon, Goblin, Halfling, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +6

Possessions: 300 gp. Red garnet (90 gp). Chrysoberyl (90 gp). Blue star sapphire (1200 gp).


Social Check DCs


Solomon Ansley, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and he perpetually has his club ready. His hair is cut close to his head. He wears large thick round spectacles.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in a small plains village. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Extrovert, Gifted. Flaws: Antagonistic. Bonds: Nature. Occupation: Fisher

Voice: Can't modulate volume

Attributes [hide]

Solomon Ansley, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)14 (+2) 10 (+0)15 (+2)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Goblin, Giant
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Theodoric Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He believes the world needs to unite to get rid of dire rats once and for all.

History: His parents moved while he was still in utero so he is the first generation to be born here. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.

Motivation: Someone believes him a fraud; and he wants revenge against dire rats

Ideals: Gifted. Flaws: Antagonistic. Bonds: Enemies, Immigrant. Occupation: Gardener

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Theodoric Hadley, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 12 (+1)16 (+3)
Skills Insight +3, Investigation +4
Senses Passive Perception 11
Languages Common, Celestial, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 10000 sp.


Social Check DCs


Percival Tattersall, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man typically wears grey cloth garments or leather armor and is in decent physical shape. His red hair is smooth and relatively long. His eyes are likewise gray.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is frequently practicing swordplay.

History: Percival was raised in a hard working conservative environment. A gifted student he started as a Sellsword, but he got bored and became a Blacksmith. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Flaws: Selfish. Bonds: Military, Job, Adventurer. Occupation: Blacksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Percival Tattersall, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)9 (-1) 14 (+2)7 (-2)
Skills Investigation +1, Performance +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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