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NPC Generator

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Advanced [show]


Peter Dayton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. He carries a battered greataxe and tarnished scythe as well. His golden hair is still thick. His blue eyes lackadaisically let the world flow into them.

Personality: He snorts whenever he laughs or is feeling confident. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Peter was raised in a hard working conservative environment. He has had some formal writing training, and achieved minor success. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and many drow want him driven away

Ideals: Fighting, Artistic. Bonds: Job, Adventurer, Enemies. Occupation: Scribe

Voice: Pronounces difficult words wrong

Attributes [hide]

Peter Dayton, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)16 (+3) 12 (+1)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Celestial, Aquan, Ignan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 26000 sp.


Social Check DCs


Manfred Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His brown hair is lengthy. He has a dull look in his green eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with a lost civilization.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is searching for what he claims is his rightful reward.

Motivation: He is greedy; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Bonds: Attractive, Adventurer, Job, Rich. Occupation: Beggar

Voice: Mumbles to self between sentences

Attributes [hide]

Manfred Hallewell, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)10 (+0) 7 (-2)9 (-1)
Skills Acrobatics +3, Deception +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 8000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Geoffrey Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a red armored body suit, with a simple blue line shooting up and back down. He wears his golden hair down. His eyes are blue and beady.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Body Guard they were divorced and he won custody of their daughter. He worked as a Ruler, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Ugly, Shy. Bonds: Family, Poor. Occupation: Ruler

Voice: Soft and melodious

Attributes [hide]

Geoffrey Hadlee, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)11 (+0) 13 (+1)18 (+4)
Skills Animal Handling +3, Deception +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp.


Social Check DCs


Anthony Marleigh, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of shortbows, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He sports a long auburn beard, and similarly colored long hair. He wears crescent spectacles with a black brim.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Anthony hails from a village terrorized by drow. A gifted student he started as a Actor, but he got bored and became a Adventurer. He's also a talented Actor, but doesn't like to broadcast it.

Motivation: Someone believes him a fraud; and to be a actor again

Ideals: Fighting. Flaws: Forgetful. Bonds: Job, Enemies. Occupation: Adventurer

Voice: Scottish accent

Attributes [hide]

Anthony Marleigh, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)9 (-1) 8 (-1)11 (+0)
Skills Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 13000 cp.


Social Check DCs


Gunter Graeme, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears an old set of leather armor, nicked and torn by the ravages of time and battle. With a patchy blonde beard and wild blonde hair. His ears are large.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the west to a Cook, Gunter learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Cook.

Motivation: To be a Carpenter again; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Cynical. Bonds: Religious, Job. Occupation: Cook

Voice: High pitched and raspy

Attributes [hide]

Gunter Graeme, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)12 (+1) 16 (+3)14 (+2)
Skills Arcana +3, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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