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NPC Generator

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Advanced [show]


Geoffrey Beckwith, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His moppish black hair is in a traditional bowl cut. His eyes are gray and beady.

Personality: He is a Armorer first and foremost. He believes firmly that knowledge should be universal. Animals are drawn to him, and he is able to talk to them.

History: Geoffrey was born in the south. At a young age he loved to build and create. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now owns his own business.

Motivation: Further expansion of business; and expand his business

Ideals: Athletic, Gifted, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Armorer

Voice: Strong lisp

Attributes [hide]

Geoffrey Beckwith, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)16 (+3) 11 (+0)13 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 10
Languages Common, Sylvan, Draconic, Auran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Ernest Hadlee, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears rags and sports a simple walking cane. He wears a broad hat to cover his moderate length blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: His tongue was cut out and he uses sign language. He has a small toy that he constantly fidgets with.

History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Entrepeneur. Flaws: Disease, Addict, Ugly. Bonds: Poor, Job. Occupation: Roofer

Voice: Speaks with squeezed throat

Attributes [hide]

Ernest Hadlee, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)10 (+0) 14 (+2)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2200 sp.


Social Check DCs


Gunter England, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He prefers to wear flannel, and his gloved hand is found clutching a halberd. He has no hair. His gray eyes peer out from beneath his small grey hat.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is frequently practicing swordplay.

History: He got into the Locksmith business at a young age. A freak accident while working with his Animal Trainer mother left him crippled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Animal Trainer again; and he wants nothing more than to rejoin the army

Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Military, Job. Occupation: Locksmith

Voice: Pronounces O like U

Attributes [hide]

Gunter England, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)12 (+1) 12 (+1)14 (+2)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Lance Blankley, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and is wearing a long, grey cloak. His skin is also unnaturally pale. His chestnut hair is still thick. His eyes are violet and catlike.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: When he was but 8 years old his parents immigrated from the west. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to open a new tavern; and balancing his hectic life and new jeweler responsibilities is difficult

Flaws: Ugly, Mundane. Bonds: Criminal record, Immigrant, Job. Occupation: Jeweler

Voice: Slurs words

Attributes [hide]

Lance Blankley, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)11 (+0) 11 (+0)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 16000 sp.


Social Check DCs


Solomon Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears suspenders and white workpants. His shirt is blue, and he wears a heavy white leather apron most of the time. His red hair is braided into rings. His thin eyebrows rest above his beady brown eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born at the edge of vast desert. Over the years he perfected his riding and shooting skills. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Nature. Occupation: Mayor

Voice: Can't modulate volume

Attributes [hide]

Solomon Kimberly, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)14 (+2) 12 (+1)6 (-2)
Skills Insight +3, Stealth +4
Senses Passive Perception 11
Languages Common, Gnoll, Goblin
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Aquamarine (700 gp).


Social Check DCs

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