Charles Myerscough, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a fine chain shirt which he covers with green colored cloaks and clothing. His black hair is smooth and relatively long. He is baby faced.
Personality: He speaks before he thinks and is too direct. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Charles studied abroad. He struck it rich when he found rare goods in large quantities. Due to his spouse's obsession with being a Roofer they were divorced and he won custody of their son. He worked as a Cook, and he later adopted a second son.
Motivation: He loathes his own lifestyle; and he is greedy
Ideals: Gifted. Flaws: Impulsive, Depressed. Bonds: Rich, Family. Occupation: Cook
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Percival Marleigh, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man has the majority of his body covered in plate and is in decent physical shape. His auburn hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is obsessed with a lost civilization.
History: Percival was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Revenge; and obtaining odd cultural human artifacts is his passion
Bonds: Attractive, Enemies, Adventurer, Poor. Occupation: Sculptor
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 7 (-2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1800 sp.
Odo Shipley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a black collared shirt and brown pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His auburn hair is heavily combed to the left. His fair skin shows little sign of his aristocratic breeding.
Personality: Stoic and calm, he prefers to meditate than take action. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Disciplined, Gifted. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Beggar
Voice: Raspy
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnoll, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. Violet garnet (400 gp). Freshwater pearl (7 gp). Blue sapphire (600 gp).
Randal Clayden, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is renowned for his bright blue suits and hats. He is an epitome of beauty. His hair is greying and his face has many wrinkles. His eyes are a pleasant green.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He plays an instrument quite well.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He dropped out of school before completing his studies. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Many drow want him driven away; and revenge
Ideals: Philantrophist, Artistic, Logical, Persistence. Bonds: Attractive, Enemies. Occupation: Cook
Voice: Shortens vowels
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 17 (+3) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Thomas Redfield, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'6" and wears an entirely tan suit with grey socks and a vest with buckled shoes. His right hand appears badly burned and disfigured. His auburn hair is lengthy. He wears a mask on his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Sold as a small child to a wizard, Thomas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Thomas reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Thomas and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and revenge
Flaws: Antagonistic. Bonds: Enemies, Mentor, Military. Occupation: Spy
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Aquan, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Azurite (6 gp). Blue star sapphire (900 gp). Jade (120 gp).
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