Wymar Addington, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He prefers to wear flannel. He has a hunchback. His silver hair is smooth and relatively long. He has a tattooed face.
Personality: He loves telling others what to do and how they should feel about things. He enjoys reading and quiet.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Wymar has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes him a fraud; and to share knowledge with the world
Ideals: Opinionated, Logical. Flaws: Ugly, Disease. Occupation: Marshal
Voice: Sleepy voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 7 (-2) | 17 (+3) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Gnoll, Goblin, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp. Silver pearl (40 gp). Lapis lazuli (12 gp).
Drogo Reid, Male Human [Permalink]
Personal [hide]
Description: A 5'11" eastern man, he wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has a dull look in his hazel eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was raised in a desert tribe. There was a wharf not far from home where he often wandered off to fish. He struck the Knight job and began his own company from there.
Motivation: Further expansion of business; and he wants revenge against dire rats
Flaws: Ugly. Bonds: Job, Enemies, Nature, Immigrant. Occupation: Knight
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp.
Bertram Everly, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has wavy blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Bertram hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is frequently practicing swordplay.
History: He was born into a rich family. He moved out east to avoid the crime he committed. Being a Laborer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day
Ideals: Artistic. Flaws: Insomniac. Bonds: Military, Rich, Criminal record. Occupation: Laborer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Red spinel (90 gp). White pearl (90 gp).
Gerald Shirley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a well pressed and immaculate suit (or dress). His long auburn hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Gerald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To pay off his debts; and he is unsatisfied with his job
Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, Military, Debt. Occupation: Weaver
Voice: Hissing voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 7 (-2) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Goblin, Infernal
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 300 gp. Eye agate (16 gp). Chrysoprase (80 gp). Golden yellow topaz (200 gp). Jet (50 gp).
Trym Clifford, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Slave Trader. He carries with him a set of rapiers on his belt, each one with a jet on the hilt. He has a long auburn beard with little hanging trinkets. He has blue eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is afraid of women and trembles around them
History: His mother raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Slave Trader. He became a Slave Trader soon after.
Motivation: To end his boredom; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Mundane, Shy. Bonds: Job, Nature. Occupation: Slave Trader
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 17 (+3) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 3200 sp.
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