Ernest Kimberley, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. He wears a deerstalker hat to hide his balding. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A skeptical and narcissistic man, Ernest's first love is himself. His second love is also himself. He misses his home and complains about the freezing weather, even in summer.
History: A powerful brothel owner made him what he is. Ernest was born on a far southern plains where he grew up under the tutelage of his father, an expert Crown-heir. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Immigrant, Mentor. Occupation: Crown-heir
Voice: Soft and mumbly
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2500 sp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Silver comb with moonstones (600 gp). 1 Half-Plate. 1 Half-Plate.
Tim Astley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His feathered hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved; and he is currently in port desperately looking for someone to get him out
Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Immigrant, Slave. Occupation: Sailor
Voice: Speaks with a cold
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 15 (+2) | 15 (+2) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Druidic, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Raymond Law, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is generally well dressed albeit a few years behind the times. His chestnut hair is slicked back into a classic pompadour. His amber eyes lackadaisically let the world flow into them.
Personality: He is very quiet and rarely speaks above a whisper. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Sold as a small child to a slaver, Raymond was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion
Flaws: Shy. Bonds: Attractive, Slave, Mentor, Adventurer. Occupation: Mortician
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 7 (-2) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 30 pp.
Norman Shelley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. He keeps his long red hair kept up in a rat tail. He has gray eyes and a tan hat with a brown feather.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He feeds upon the attention of others.
History: The child of a Interpreter, who enjoyed hunting, Norman was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is content; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Disease, Mundane. Bonds: Attractive, Nature. Occupation: Map Maker
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 7 (-2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1200 sp. Jet (150 gp). 1 Half-Plate.
Charles Staurheim, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. He sports a flattop hair cut. His amber eyes peer out from beneath his small white hat.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Charles is combative with any and all who dare try his patience in the slightest.
History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. By chance he met his brother recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Athletic, Justice, Entrepeneur. Bonds: Family, Military. Occupation: Adventurer
Voice: French accent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2000 sp. Red spinel (40 gp).
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