Patrick Reid, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears light armors faded through time and improper care. His red hair is greasy and uncared for. His fierce hazel eyes like to dwell on things.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Patrick enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Patrick was raised in a hard working conservative environment. A gifted student he started as a Actor, but he got bored and became a Detective. He ran away from his former home and has been making his living as a Detective for the past few years.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Hedonist. Bonds: Job, Religious. Occupation: Detective
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Tanglefoot bags. 2 Smokesticks.
Roland Fidget, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. His hair is always cut to a buzz. His violet eyes dart from person to person to random spaces in the air.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is skeptical of what others tell him and is slow to trust.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Armorer for the past few years.
Motivation: Further expansion of business; and balancing his hectic life and new armorer responsibilities is difficult
Flaws: Shy, Disease, Insomniac. Bonds: Job. Occupation: Armorer
Voice: Low and grunting
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Halfling, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1400 sp.
Guy Hale, Male Human [Permalink]
Personal [hide]
Description: This man wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is muscular with a powerful set of arms. He has a chestnut handlebar mustache and slicked back chestnut hair. His amber unseeing eyes seem to look past you.
Personality: He likes to make people angry or surprised. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Cursed with lycanthropy at a very young age, Guy has worked very hard to control his curse. He has never given up on his dancing dream.
Motivation: He's repulsed by the PC.
Ideals: Artistic. Flaws: Disease, Antagonistic. Bonds: Poor, Mentor. Occupation: Sculptor
Voice: Shortens vowels
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Shane Charlton, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was raised by priests from a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Optimist. Bonds: Attractive, In love, Religious, Mentor. Occupation: Layabout
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Geoffrey Stafford, Male Human [Permalink]
Personal [hide]
Description: He wears a green vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his green boots flare out at the collars. He is portly but not overly obese. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: The child of a Courier, who enjoyed hunting, Geoffrey was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He used his abilities to travel the world and help people.
Motivation: A need for knowledge about a nearby landmark; and a deep hatred of drow
Ideals: Philantrophist. Flaws: Fearful. Bonds: Nature, Adventurer, Enemies. Occupation: Sculptor
Voice: Strong lisp
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 41000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
