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NPC Generator

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Advanced [show]


William Digby, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and very much looks the part of a Navigator. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is extraordinarily eccentric. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: He got into the Navigator business at a young age. After coming to the age of reason, William took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's also a talented Interpreter, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and he is unsatisfied with his job

Ideals: Pacifist, Gifted. Flaws: Ugly, Insane. Bonds: Job. Occupation: Navigator

Voice: Mousy voice

Attributes [hide]

William Digby, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)16 (+3) 10 (+0)12 (+1)
Skills Deception +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Ignan, Sylvan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gomory Addington, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is renowned for his bright yellow suits and hats. His black hair, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: Stoic and calm, he prefers to meditate than take action. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He is a Deep Scion in disguise. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants his loneliness to end; and wants to raise his children well

Ideals: Disciplined. Bonds: Family, Adventurer, Religious, Has a crush. Occupation: Map Maker

Voice: Pronounces difficult words wrong

Attributes [hide]

Gomory Addington, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)16 (+3) 11 (+0)8 (-1)
Skills Deception +1, Investigation +5
Senses Passive Perception 10
Languages Common, Undercommon, Gnome, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Miles Langley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally shirtless and showing off his tattooed chest. His hair is black and very short. He wears crescent spectacles with a black brim.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a ruthless business man, a trait he acquired from his father.

History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Entrepeneur, Athletic. Flaws: Shy, Disease. Bonds: Immigrant, Military. Occupation: Tanner

Voice: Farmer accent

Attributes [hide]

Miles Langley, Male Human Fighter 4
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 5 (-3)10 (+0) 11 (+0)13 (+1)
Skills Insight +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Bernard Kendal, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his long golden hair kept up in a rat tail. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a ruthless business man, a trait he acquired from his father.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He got away from his former life and has fallen to alcoholism.

Motivation: Money/treasure.

Ideals: Athletic, Philantrophist, Entrepeneur. Flaws: Addict. Bonds: Rich. Occupation: Detective

Voice: Voice breaks

Attributes [hide]

Bernard Kendal, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 14 (+2)15 (+2) 12 (+1)18 (+4)
Skills Deception +6, Religion +4
Senses Passive Perception 11
Languages Common, Ignan, Draconic
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 200 gp. Chrysoberyl (110 gp). Brown-green garnet (110 gp). Obsidian (16 gp).


Social Check DCs


Bertram Badger, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is able to fit into much smaller and tighter spaces than normal.

History: He served in the navy to pay for his family's outstanding loans. From his teen years he was always beautiful and desirable, so people have always doted on him. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Armorer

Voice: Soft and mumbly

Attributes [hide]

Bertram Badger, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)12 (+1) 14 (+2)15 (+2)
Skills History +3, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Breastplate.


Social Check DCs

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