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NPC Generator

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Advanced [show]


Simon Nibley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a pastel cloak and cross-gartered red stockings. His blonde hair is heavily combed to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Sold as a small child to a wizard, Simon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Simon took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Human compassion; and a need for knowledge about a nearby landmark

Ideals: Gifted, Justice. Flaws: Racist. Bonds: Mentor, Adventurer. Occupation: Bowyer

Voice: Speaks with squeezed throat

Attributes [hide]

Simon Nibley, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 15 (+2)14 (+2) 12 (+1)15 (+2)
Skills History +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 27000 sp.


Social Check DCs


Gerald Springfield, Male Human [Permalink]

Personal [hide]

Description: This man wears an entirely white suit with green socks and a vest with buckled shoes. He is muscular with a powerful set of arms. His hair is blonde, silky, and of moderate length. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. By chance he met his sister recently and the two have been together since.

Motivation: To reunite with his absent mother; and he is greedy

Ideals: Professionalism. Bonds: Attractive, Rich, Family, Religious. Occupation: Bather

Voice: Pirate accent

Attributes [hide]

Gerald Springfield, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)15 (+2) 13 (+1)11 (+0)
Skills Investigation +4, Survival +3
Senses Passive Perception 11
Languages Common, Aquan, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Blue quartz (16 gp). Coral (150 gp). Black pearl (400 gp).


Social Check DCs


Gunter Redfield, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is cut short with large spiked bangs in the front. His violet eyes peer out from beneath his feathered tan hat.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does not trust anyone and sleeps with one eye open.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hasn't been sleeping well lately.

Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Antagonistic, Insomniac. Bonds: Religious. Occupation: Body Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Gunter Redfield, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)9 (-1) 15 (+2)13 (+1)
Skills Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Charles Tattersall, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is bald on top and has large blonde tufts of hair around his ears. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. A true patriot, Charles would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Charles and his spouse have recently divorced.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Flaws: Ugly, Antagonistic, Mundane, Disease. Bonds: Military, Family. Occupation: Sailor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Charles Tattersall, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)12 (+1) 11 (+0)8 (-1)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Henry Gracey, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt, and a wedding ring on his right hand. He has no hair. His green eyes peer out from beneath his small black hat.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Henry was born in the east. At a young age he loved to build and create. Like his father and his sister before him, after school he went straight into learning to become a Junk Dealer. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: In love, Job. Occupation: Junk Dealer

Voice: Switch between two voices

Attributes [hide]

Henry Gracey, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)18 (+4) 9 (-1)9 (-1)
Skills Intimidation +1
Senses Passive Perception 9
Languages Common, Undercommon, Abyssal, Auran, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs

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