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Advanced [show]


Anselm Berkeley, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a white and brown robe with the hood down. He carries with him a set of greataxes, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His auburn hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Eccentric and domineering, Anselm will drive conversation. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised in a plains tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Religious, Nature. Occupation: Sage

Voice: pre-pubescent

Attributes [hide]

Anselm Berkeley, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)7 (-2) 15 (+2)10 (+0)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 34000 sp. Amber (140 gp). Bloodstone (40 gp). Peridot (40 gp). Rhodochrosite (8 gp). 1 Minor magic item.


Social Check DCs


Peter Moreno, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears light armors faded through time and improper care. He is bald on top and has large black tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a Crown-heir, his father struggled to pay the bills. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Ugly, Insane, Secretive. Bonds: In love. Occupation: Stableman

Voice: Forgets to breathe while speaking

Attributes [hide]

Peter Moreno, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)16 (+3) 11 (+0)13 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Infernal
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Half-Plate. 1 Buckler.


Social Check DCs


Charles Conway, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a well pressed and immaculate suit (or dress). His skin is also unnaturally pale. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Adventurer, Rich. Occupation: Knight

Voice: Jittery and nervous

Attributes [hide]

Charles Conway, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)16 (+3) 17 (+3)11 (+0)
Skills Acrobatics +3, Religion +5
Senses Passive Perception 13
Languages Common, Giant, Infernal, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5

Possessions: 400 gp. Star ruby (1000 gp). Citrine (80 gp).


Social Check DCs


Kody Melancon, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is bristling with hidden weapons, mostly quarterstaffs and shortbows. His brown hair is thinning but still full. His face is scarred and worn.

Personality: He can speak with the recently deceased. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Kody was raised in a hard working conservative environment. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels that his past leaves him morally obligated to help; and he'd like to take his coworkers down a peg

Ideals: Gifted, Impeccable. Flaws: Ugly, Shy. Bonds: Criminal record, Job. Occupation: Carpenter

Voice: Shortens vowels

Attributes [hide]

Kody Melancon, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)13 (+1) 13 (+1)6 (-2)
Skills Deception +0, Perception +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 3000 cp. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Gomory Clapham, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a slight overbite and is overall scrawny. He wears his silver hair up. His eyes, though not visible through his cowl, are blue.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Banker arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: Retire the richest man in the north; and he is greedy

Ideals: Entrepeneur. Flaws: Sensitive. Bonds: Attractive, Rich. Occupation: Banker

Voice: Spanish accent

Attributes [hide]

Gomory Clapham, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)6 (-2) 13 (+1)17 (+3)
Skills Intimidation +5, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 pp. 1 Masterwork Common Melee.


Social Check DCs

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