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NPC Generator

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Advanced [show]


Shane Graeme, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an entirely pastel suit with black socks and a vest with buckled shoes. He has wavy blonde hair. He wears a mask on his face.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He also has developed a complete distrust of the Bricklayer profession.

History: Shane was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Shane abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he'd like to take his coworkers down a peg

Flaws: Racist. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Bookbinder

Voice: Raspy

Attributes [hide]

Shane Graeme, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)17 (+3) 13 (+1)13 (+1)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Aquan, Sylvan, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Shane Dayton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an entirely tan suit with brown socks and a vest with buckled shoes. He sports a flattop hair cut. He has gleaming, smiling green eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He served in the navy to pay for his family's outstanding loans. When Shane reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: He is unsatisfied with his job; and he wants nothing more than to rejoin the army

Flaws: Hedonist. Bonds: Job, Military, Immigrant. Occupation: Gardener

Voice: Australian accent

Attributes [hide]

Shane Dayton, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)15 (+2) 16 (+3)10 (+0)
Skills Acrobatics +1, Athletics +2
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +2

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs


Lance Oakley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His moppish auburn hair is in a traditional bowl cut. His eyes are amber and he is always smoking a pipe.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with finding treasure.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Armorer and found it very stressful. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Meet up once more with his childhood friend.

Flaws: Disease. Bonds: Job, Adventurer, Rich. Occupation: Armorer

Voice: Thin and wheezing

Attributes [hide]

Lance Oakley, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)13 (+1) 10 (+0)12 (+1)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 8000 cp. Red-brown spinel (140 gp). Deep green spinel (140 gp).


Social Check DCs


Henry Marlee, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an entirely tan suit with yellow socks and a vest with buckled shoes. He has moderate length auburn hair. His hazel eyes lackadaisically let the world flow into them.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A true patriot, Henry would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He moves from town to town, unable to find a place to settle.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Gifted. Bonds: Attractive, Military, Immigrant, Family. Occupation: Junk Dealer

Voice: Speaks with a cold

Attributes [hide]

Henry Marlee, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)12 (+1) 8 (-1)17 (+3)
Skills Intimidation +5, Medicine +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Drogo Huxley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is perpetually draped in fineries, but all of this concealed by his earthly robes., and a wedding ring on his left hand. He has styled his white hair well, parting it to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He loves telling others what to do and how they should feel about things. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the east to a Spy, Drogo learned a great deal about his mother's area of expertise. He worked as a nervous Spy and found it very stressful. He inherited the family business which he has now maintained for 5 years.

Motivation: Sabotage a competitor.

Ideals: Opinionated. Flaws: Secretive. Bonds: Attractive, In love, Job. Occupation: Spy

Voice: Old thin voice

Attributes [hide]

Drogo Huxley, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)13 (+1) 9 (-1)13 (+1)
Skills Animal Handling +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2200 sp. A roughly beaten golden orb (140 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs

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