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NPC Generator

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Advanced [show]


Chad Churchill, Male Human [Permalink]

Personal [hide]

Description: This western man wears tight fighting clothing, which leaves very little to the imagination. His clothes are grease stained in places. He wears a wide-brimmed hat to cover his moderate length golden hair. His eyes are likewise amber.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He also hits on women, regardless of circumstances.

History: Born in a small village he learned the ways of the warrior from his father. A few years later when the north was not economically sound they moved to his current location. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants to get laid.

Ideals: Fighting. Flaws: Cynical. Bonds: Poor, Immigrant, Has a crush. Occupation: Stableman

Voice: German accent

Attributes [hide]

Chad Churchill, Male Human Fighter 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)10 (+0) 11 (+0)11 (+0)
Skills Athletics +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 10000 cp.


Social Check DCs


Alex Mori, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair is drawn into a tight pony tail with a rose scrunchie. His brown eyes lackadaisically let the world flow into them.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born a particularly ugly child, much to the horror of his parents. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Nothing but the best is good enough for him; and he's repulsed by the pc

Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Mentor. Occupation: Shipwright

Voice: Thin and wheezing

Attributes [hide]

Alex Mori, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 15 (+2)14 (+2) 15 (+2)15 (+2)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Celestial, Goblin
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Iolite (20 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Drogo Fidget, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Sold as a small child to a slaver, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Religious, Mentor. Occupation: Seamstress

Voice: Soft and mumbly

Attributes [hide]

Drogo Fidget, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 14 (+2)15 (+2) 11 (+0)9 (-1)
Skills Insight +2, Religion +4
Senses Passive Perception 10
Languages Common, Undercommon, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 41000 sp. 4 Thunderstones. 1 Everburning torch.


Social Check DCs


John Axton, Male Human [Permalink]

Personal [hide]

Description: This man sports white clothing, slightly heavier than average wear, and sports empty pouches on his belt. His auburn hair is kept up in a ponytail inside a Stetson hat. His hazel unseeing eyes seem to look past you.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Energy wise he seems alert and responsive.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Ideals: Joker, Professionalism, Artistic, Gifted. Flaws: Disease. Occupation: Assassin

Voice: Rhymes sentences (sorry)

Attributes [hide]

John Axton, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)12 (+1) 7 (-2)15 (+2)
Skills Animal Handling +0, Deception +4
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp. 1 Silver holy symbol. 1 Magnifying glass.


Social Check DCs


Gerard Walpole, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is physically well-built. He wears his hair in dreadlocks. His blue eyes dart from person to person to random spaces in the air.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gerard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He feels the way he acts is they only way to get by in the world; and he has money and likes to spend it

Ideals: Impeccable. Flaws: Greedy. Bonds: Enemies, Religious, Rich. Occupation: Mercenary

Voice: Speaks through clenched teeth

Attributes [hide]

Gerard Walpole, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 11 (+0)13 (+1) 13 (+1)9 (-1)
Skills Arcana +3, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 30000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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