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Advanced [show]


Alexandre Tyndall, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and he perpetually has his shortbow ready. With bright black hair and a scraggly beard. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a big fan of imagination and believes people should spend more time reading and writing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he has money and likes to spend it

Ideals: Fighting, Logical, Gifted. Flaws: Addict. Bonds: Rich. Occupation: Mayor

Voice: Timid voice

Attributes [hide]

Alexandre Tyndall, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)11 (+0) 8 (-1)11 (+0)
Skills Insight +1, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 19000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hugh Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fighting clothing, which leaves very little to the imagination. He wears his silver hair up. His brown eyes dart from person to person.

Personality: He is witty, but his monotone delivery comes off as unnerving He would rather hide behind his crafts than deal with other people.

History: He was born in a small mountains village. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker, Artistic. Flaws: Shy. Bonds: Nature. Occupation: Sailor

Voice: Aggressive tone

Attributes [hide]

Hugh Eastaughffe, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)9 (-1) 13 (+1)10 (+0)
Skills Arcana +1, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. 1 Half-Plate.


Social Check DCs


William Spaulding, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a shield on his belt. He carries with him a set of shields on his belt, each one with a amber on the hilt. His brown hair is lengthy and is close to two feet long. His hazel eyes are slightly larger than normal.

Personality: Always inclined to offer people food he seems plenty friendly. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: William was born in the east. At a young age he loved to build and create. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting, Philantrophist, Persistence, Gifted. Bonds: Adventurer. Occupation: Animal Trainer

Voice: Sighs a lot, exhausted

Attributes [hide]

William Spaulding, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)9 (-1) 10 (+0)11 (+0)
Skills History +1, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Solid gold idol (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp).


Social Check DCs


Arnold Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his rapier, and he perpetually has his rapier ready. His hair is cut close to his head. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bricklayer arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Rich. Occupation: Bricklayer

Voice: German accent

Attributes [hide]

Arnold Dumph, Male Human Fighter 5
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)11 (+0) 8 (-1)11 (+0)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Lance Harlan, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft green waves gently in the breeze. He has a moderate pudge and is not very fit. He wears his auburn hair up. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is skeptical of what others tell him and is slow to trust.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Find a way to reverse the transformation of his sister.

Flaws: Addict, Shy. Bonds: Rich, Family, Adventurer. Occupation: Sculptor

Voice: Cold and demanding tone

Attributes [hide]

Lance Harlan, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)9 (-1) 4 (-3)12 (+1)
Skills Arcana +1, Insight -1
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs

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