Theodoric Stanford, Male Human [Permalink]
Personal [hide]
Description: This man has a large pastel mantle and cape that has been intricately interwoven into his violet robe. He is muscular with a powerful set of arms. His blonde hair is braided into rings. His face is covered beneath a completely black helmet.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a great chef.
History: Born in a small village he learned the ways of the warrior from his father. Theodoric was born on a far western forest where he grew up under the tutelage of his father, an expert Knight. He was granted psionic powers by his dying brother.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Optimist, Gifted, Fighting. Bonds: Immigrant. Occupation: Knight
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 1 Minor magic item.
Heward Haley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing a long, pastel, dusty cloak. His head has been shaved. He has a tattooed face.
Personality: Eccentric and domineering, Heward will drive conversation. He invites people to come help in his community garden.
History: Gifted from a young age, Heward studied abroad. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has dedicated himself to building a better kind of golem.
Motivation: To reunite with his old friends.
Ideals: Extrovert, Philantrophist, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Bricklayer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Gnoll, Terran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 9000 cp. 1 Minor magic item.
Hugh Barton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a tan vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his tan boots flare out at the collars. His hair is greying and his face has many wrinkles. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is mildly Human supremacist, though he does not identify as such. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Stableman for the past few years.
Motivation: Doesn't want to be a Stableman and was forced into it by his family; and balancing his hectic life and new stableman responsibilities is difficult
Flaws: Racist. Bonds: Adventurer, Religious, Job, Family. Occupation: Stableman
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 18 (+4) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan, Infernal
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
Possessions: 20 pp.
Miles Bing, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears bulky black painted plate armor. His hair is long and blonde with streaks of chestnut, and is pulled back with small black clips. His beard is chestnut, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of southern immigrants he idolized his mother. A freak accident while working with his Shoemaker mother left him crippled. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to raise his children well; and to reunite with his absent mother
Ideals: Joker. Flaws: Insane, Disease. Bonds: Immigrant, Family. Occupation: Guard
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Violet garnet (600 gp). Jasper (30 gp). 2 Thunderstones.
Dustin Hackney, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man is dressed in an above average manner. He has a silver handlebar mustache and slicked back silver hair. His eyes are green and catlike.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He served in the navy to pay for his family's outstanding loans. Like his mother and his sister before him, after school he went straight into learning to become a Apothecary. He tends to his Apothecary job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor.
Flaws: Emotional, Antagonistic. Bonds: Attractive, Military, Job. Occupation: Apothecary
Voice: Soft and mumbly
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Ignan, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
