Clerebold Blyth, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a pastel armored body suit, with a simple brown line shooting up and back down. His hair is cut close to his head. He has gleaming, smiling green eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Clerebold enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in the west, but his parents moved at a very young age to the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.
Motivation: Retire the richest man in the west.
Ideals: Justice. Flaws: Hedonist. Bonds: Attractive, Immigrant. Occupation: Fletcher
Voice: Spits words with contempt
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 8 (-1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +6
Possessions: 300 gp.
Nicholas Holton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a well pressed and immaculate suit (or dress). His brown hair and beard is wavy and long. His eyes are violet.
Personality: Eccentric and domineering, Nicholas will drive conversation. His job bores him to no end. He has decided to make it more interesting.
History: A powerful necromancer made him what he is. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Being a Marshal kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Extrovert. Bonds: Adventurer, Criminal record, Mentor, Rich. Occupation: Marshal
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2
Possessions: 1000 sp. 1 Holy water. 1 Tanglefoot bags.
Gomory Chester, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. His skin is also unnaturally pale. He has shaved his head bald. His violet eyes peer out from beneath his feathered black hat.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gomory is combative with any and all who dare try his patience in the slightest.
History: The child of eastern immigrants he idolized his mother. In his 13th year, his parents were killed by a goblins raid, leaving Gomory alone in the world. After a stint in an orphanage, he was adopted. He left for the east, certain he would find work there.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and a deep hatred of goblins
Ideals: Justice. Flaws: Ugly. Bonds: Family, Immigrant, Enemies. Occupation: Detective
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Goblin, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp.
Robert Stanley, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. His hair is red and very short. He wears an eyepatch.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. The war was a terrible time for him, and Robert does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When Robert reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Robert and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Ugly, Antagonistic, Depressed. Bonds: Military, Religious. Occupation: Adventurer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 5000 cp. Amber (130 gp). Deep blue spinel (1000 gp). 1 Minor magic item.
Don Whitby, Male Human [Permalink]
Personal [hide]
Description: He wears brown trousers with green and white striped suspenders. He wears various colorful collared shirts. His hair is cut close to his head. He wears a mask on his face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is skeptical of what others tell him and is slow to trust.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an apprentice working in his father's forge. He has worked as a Unemployed like his father before him.
Motivation: To end his boredom; and expand his business
Ideals: Optimist. Flaws: Shy, Mundane. Bonds: Slave, Job. Occupation: Unemployed
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
Possessions: Just what you see.
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