Theodoric Denholm, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He is generally shirtless and showing off his tattooed chest. He has a hunchback. His tied-back hair is chestnut. He wears large thick round spectacles.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He works hard and plays hard.
History: Theodoric was born the youngest of three triplets. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Due to his spouse's obsession with being a Crown-heir they were divorced and he won custody of their daughter. He worked as a Armorer, and he later adopted a second daughter.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic. Flaws: Ugly, Secretive, Hedonist, Antagonistic. Bonds: Family. Occupation: Armorer
Voice: Posh accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 4 Antitoxin. 4 Smokesticks.
Percival Kirby, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He typically wears a sleeveless long coat of deep black leather and dull green iron scale mail. He wears his black hair up in a very large beehive style do. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Confrontational and typically high on some drug or another. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels kind of lost in life
Ideals: Entrepeneur. Flaws: Addict, Insane, Depressed. Bonds: Criminal record. Occupation: Shepherd
Voice: Switch between two voices
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Godfrey Hale, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He has the majority of his body covered in plate. His chestnut hair is knotted and matted. His eyes, though not visible through his cowl, are gray.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is afraid of women and trembles around them
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and someone believes him a fraud
Flaws: Ugly, Antagonistic, Shy. Bonds: Poor. Occupation: Performer
Voice: Draws out vowels
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Godfrey Ashton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a brown cloak and cross-gartered blue stockings. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are hazel and beady.
Personality: Overbrimming with self-confidence, Godfrey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He made a point of taking high paying jobs and getting most of it up front. He now owns his own business.
Motivation: He is currently in port desperately looking for someone to get him out; and he has passion for adventuring and risk
Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Slave, Adventurer. Occupation: Fletcher
Voice: Stutters
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Ignan, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Henry Beitz, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He very much looks the part of a Ruler. His long brown hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is a ruthless business man, a trait he acquired from his mother.
History: Henry was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 12 years.
Motivation: Wants to open a new tavern; and revenge
Ideals: Athletic, Entrepeneur. Bonds: Job, Attractive, Enemies. Occupation: Ruler
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
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