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NPC Generator

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Advanced [show]


Theodoric Denholm, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He is generally shirtless and showing off his tattooed chest. He has a hunchback. His tied-back hair is chestnut. He wears large thick round spectacles.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He works hard and plays hard.

History: Theodoric was born the youngest of three triplets. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Due to his spouse's obsession with being a Crown-heir they were divorced and he won custody of their daughter. He worked as a Armorer, and he later adopted a second daughter.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic. Flaws: Ugly, Secretive, Hedonist, Antagonistic. Bonds: Family. Occupation: Armorer

Voice: Posh accent

Attributes [hide]

Theodoric Denholm, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)14 (+2) 11 (+0)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnoll, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 4 Antitoxin. 4 Smokesticks.


Social Check DCs


Percival Kirby, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He typically wears a sleeveless long coat of deep black leather and dull green iron scale mail. He wears his black hair up in a very large beehive style do. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Confrontational and typically high on some drug or another. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels kind of lost in life

Ideals: Entrepeneur. Flaws: Addict, Insane, Depressed. Bonds: Criminal record. Occupation: Shepherd

Voice: Switch between two voices

Attributes [hide]

Percival Kirby, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)11 (+0) 9 (-1)11 (+0)
Skills Persuasion +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Godfrey Hale, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He has the majority of his body covered in plate. His chestnut hair is knotted and matted. His eyes, though not visible through his cowl, are gray.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is afraid of women and trembles around them

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and someone believes him a fraud

Flaws: Ugly, Antagonistic, Shy. Bonds: Poor. Occupation: Performer

Voice: Draws out vowels

Attributes [hide]

Godfrey Hale, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)14 (+2) 17 (+3)16 (+3)
Skills Animal Handling +5, Investigation +4
Senses Passive Perception 13
Languages Common, Abyssal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Godfrey Ashton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown cloak and cross-gartered blue stockings. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are hazel and beady.

Personality: Overbrimming with self-confidence, Godfrey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He made a point of taking high paying jobs and getting most of it up front. He now owns his own business.

Motivation: He is currently in port desperately looking for someone to get him out; and he has passion for adventuring and risk

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Slave, Adventurer. Occupation: Fletcher

Voice: Stutters

Attributes [hide]

Godfrey Ashton, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)17 (+3) 15 (+2)12 (+1)
Skills Religion +5, Survival +4
Senses Passive Perception 12
Languages Common, Terran, Ignan, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Henry Beitz, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He very much looks the part of a Ruler. His long brown hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is a ruthless business man, a trait he acquired from his mother.

History: Henry was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 12 years.

Motivation: Wants to open a new tavern; and revenge

Ideals: Athletic, Entrepeneur. Bonds: Job, Attractive, Enemies. Occupation: Ruler

Voice: Dark and ominous

Attributes [hide]

Henry Beitz, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)13 (+1) 11 (+0)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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