Cory Ridley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a white shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. With a patchy brown beard and wild brown hair. He wears a mask on his face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Around other people he will do his best to conceal his emotions and appear jolly.
History: He got into the Animal Trainer business at a young age. He helped his father out around the business and became quite the natural. He has achieved small success as a Animal Trainer.
Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day
Ideals: Passionate. Flaws: Shy. Bonds: Job, Criminal record. Occupation: Animal Trainer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
Solomon Hamilton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing a long, green, dusty cloak. He has moderate length chestnut hair. He has several tiny emerald earrings on each ear.
Personality: He speaks before he thinks and is too direct. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born at the edge of vast mountains. Through the years after Solomon was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Solomon's father didn't care for him much, and the feeling was mutual. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To prove his worth to the world.
Ideals: Athletic, Justice. Flaws: Impulsive, Antagonistic. Bonds: Rich, Nature. Occupation: Map Maker
Voice: Squeaky
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Gnoll, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Trym Camden, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a green top hat and green clothes. His chestnut hair is long and unkept. He wears round tiny glasses practically rammed into his face.
Personality: He acts crazy and hedonistic. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Due to his spouse's obsession with being a Bounty Hunter they were divorced and he won custody of their son. He worked as a Healer, and he later adopted a second son.
Motivation: He is a bit of a kleptomaniac; and regain custody of his son
Flaws: Ugly, Hedonist. Bonds: Immigrant, Rich, Family, Criminal record. Occupation: Healer
Voice: Uses sign language
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 3000 cp. 3 Antitoxin. 3 Antitoxin. 3 Tanglefoot bags.
Lewis Colton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears long strands of sapphire and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His chestnut hair, when down, is lengthy. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He invites people to come help in his community garden.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Mason, but he got bored and became a Sailor. He struck the Sailor job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Philantrophist, Gifted. Bonds: Rich, Attractive, Job. Occupation: Sailor
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Anselm Dudley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'0". He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His long brown hair reaches down to his waist. He has gleaming, smiling green eyes.
Personality: Anselm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a logical person and will generally grow upset if things defy logic and science.
History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Further expansion of business; and expand his business
Ideals: Impeccable, Logical. Bonds: Rich, Job. Occupation: Fletcher
Voice: Stutters
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Terran, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 50 pp. 1 Half-Plate.
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