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NPC Generator

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Advanced [show]


Rolf Stansfield, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'8" and does not wear sleeves and tends to eschew shirts when he can avoid it. He has a very tight haircut. He wears an eyepatch.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and wants a kiss

Ideals: Joker. Flaws: Ugly, Antagonistic, Disease, Insomniac. Occupation: Bowyer

Voice: Jittery and nervous

Attributes [hide]

Rolf Stansfield, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)11 (+0) 14 (+2)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Bertram Mori, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses like a well dressed Baker does. He has moderate length golden hair. His gray eyes peer out from beneath his wide-brimmed yellow hat.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A powerful wizard made him what he is. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now owns his own business.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Flaws: Shy, Secretive. Bonds: Job, Mentor, Family. Occupation: Baker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bertram Mori, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 10 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 4 (-3)14 (+2) 12 (+1)11 (+0)
Skills Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 11000 sp.


Social Check DCs


Diggory Paxton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He dresses like a well dressed Crown-heir does, and his gloved hand is found clutching a pickaxe. His wide-brimmed hat is riddled with cuts and holes. His amber eyes peer out from beneath his wide-brimmed blue hat.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is harsh and unforgiving.

History: Gifted from a young age, Diggory studied abroad. His psionic abilities were realized during a raid on his village. He has achieved small success as a Crown-heir.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Crown-heir

Voice: Russian accent

Attributes [hide]

Diggory Paxton, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)14 (+2) 10 (+0)7 (-2)
Skills Arcana +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Aquan, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Cloth of gold vestments (80 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).


Social Check DCs


Wymar Atterton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a blue shirt with thin pastel vertical stripes and tan pants and is in decent physical shape. His hair is short and chestnut. His eyes are likewise violet.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a font of random trivia from the lore and stories he has discovered

History: The child of southern immigrants he idolized his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He has worked as a Mercenary like his mother before him.

Motivation: Seeks redemption; and human compassion

Ideals: Logical. Flaws: Racist. Bonds: Immigrant, Job, Criminal record. Occupation: Mercenary

Voice: Timid voice

Attributes [hide]

Wymar Atterton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Ernest Dalton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears just a tan suit. His black hair is cut short with large spiked bangs in the front. His eyes are green and catlike.

Personality: He is fixated on the number 1. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.

Motivation: Doesn't want to be a Spice Merchant and was forced into it by his family; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Fearful. Bonds: Military, Job, Family. Occupation: Spice Merchant

Voice: Boston accent

Attributes [hide]

Ernest Dalton, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)9 (-1) 10 (+0)18 (+4)
Skills Nature +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs

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