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Gerard Harley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears light armors faded through time and improper care. His hair is chestnut and very short. His eyes are a pleasant green.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Gerard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Regain custody of his daughter; and to unite with his brother

Flaws: Antagonistic. Bonds: Family, Poor. Occupation: Shoemaker

Voice: Strong lisp

Attributes [hide]

Gerard Harley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 16 (+3)14 (+2) 11 (+0)14 (+2)
Skills Athletics +1, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal, Aquan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Conrad Anderton, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Masseuse. His red hair is still thick. He wears a mask on his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with a lost civilization.

History: He was born several months after his father was called into army service. Conrad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Insomniac. Bonds: Job, Adventurer, Military. Occupation: Masseuse

Voice: Pirate accent

Attributes [hide]

Conrad Anderton, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1300 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Trym Blakeley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and his gloved hand is found clutching a club. He sports a flattop hair cut. His gray eyes dart from person to person to random spaces in the air.

Personality: He is a hateful person. He taunts others and blames them for his problems. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Sold as a small child to a wizard, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Trym reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Antagonistic. Bonds: Rich, Has a crush, Adventurer, Mentor, Military. Occupation: Roofer

Voice: Eastern European accent

Attributes [hide]

Trym Blakeley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)11 (+0) 14 (+2)11 (+0)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Onyx (50 gp). Red spinel (100 gp). Pink pearl (100 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gomory Law, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing the road beaten gear of a warrior. His black hair is singed and shortened. His eyes are a pleasant gray.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He believes the world needs to unite to get rid of drow once and for all.

History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Gomory and his spouse have recently divorced.

Motivation: He wants revenge against drow; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Fighting, Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Engraver

Voice: Hollow voice

Attributes [hide]

Gomory Law, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)16 (+3) 13 (+1)13 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Goblin, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Norman Vance, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying silver hair a little too much giving a sharp silver color. He is baby faced.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is lazy and tries to find solutions quickly.

History: Norman was born the youngest of three triplets. He has had some formal dancing training, and achieved minor success. He has been saving his money to try and buy his sister's freedom.

Motivation: He is currently in port desperately looking for someone to get him out; and doesn't want to be a ploughman and was forced into it by his family

Ideals: Artistic. Flaws: Lazy. Bonds: Slave, Guardian, Family. Occupation: Ploughman

Voice: Old Prospector

Attributes [hide]

Norman Vance, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)14 (+2) 8 (-1)12 (+1)
Skills Investigation +4, Perception +1
Senses Passive Perception 11
Languages Common, Auran, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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