Robert Altham, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a blue suit, green shirt, and white tie. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant violet.
Personality: He can speak with the recently deceased. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: His father raised him in a mountain cabin. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Shy. Bonds: Nature, Family, Job. Occupation: Carter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2000 sp.
Adelard Enfield, Male Human [Permalink]
Personal [hide]
Description: Standing 6'4", this man prefers to wear white pants and tee shirts. His golden hair is slicked back into a classic pompadour. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in a small mountains village. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion
Ideals: Disciplined. Flaws: Addict, Impulsive. Bonds: Nature, Adventurer. Occupation: Ploughman
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 11 (+0) | 18 (+4) | 17 (+3) |
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 900 sp. Aquamarine (300 gp).
Theodoric Stanley, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time, and he perpetually has his monstrous two handed axe ready. His hair is brown and curly. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Theodoric lived on a farm with his mother, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Regain custody of his son.
Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Family, Mentor. Occupation: Scribe
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item.
Patrick Kent, Male Human [Permalink]
Personal [hide]
Description: An older man who does not wear sleeves and tends to eschew shirts when he can avoid it, he is not a threatening figure. His long auburn hair reaches down to his waist. His eyes are a pleasant green.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born to a Blacksmith, his mother struggled to pay the bills. A gifted student he started as a Blacksmith, but he got bored and became a Healer. He then took over the family business and is one of the better Healer for hire.
Motivation: His religion dominates his actions; and wants a kiss
Flaws: Shy. Bonds: Has a crush, Poor, Job, Religious. Occupation: Healer
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1500 sp.
Odo Davenport, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears a tan tunic with grey highlights, and long violet pants that bunch up around his shoes. His clothes are grease stained in places. His hair, while still mostly blonde, has prominent grey streaks. He has a dull look in his blue eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. When money was particularly tight he was walking through alleys when he overheard a Bowyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his brother's freedom.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist. Bonds: Poor, Immigrant, Family, Religious, Enemies. Occupation: Bowyer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp.
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