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NPC Generator

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Advanced [show]


Godfrey Heiser, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear green tank tops with tan pants. His red hair is braided into rings. He tend to wears goggles to shield his eyes.

Personality: He speaks before he thinks and is too direct. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born a particularly ugly child, much to the horror of his parents. Godfrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better village for his children.

Motivation: He's looking for his big break; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Impulsive, Forgetful, Ugly. Bonds: Adventurer. Occupation: Sailor

Voice: Ums and uhs a lot

Attributes [hide]

Godfrey Heiser, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)10 (+0) 18 (+4)13 (+1)
Skills Animal Handling +6, History +2
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 2 Antitoxin.


Social Check DCs


Justin Bradford, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair is cut jaggedly and amateurishly. This blue eyed westerner is not easily forgotten.

Personality: A skeptical and narcissistic man, Justin's first love is himself. His second love is also himself. He pushes his goals aggressively. He is also a coward if confronted.

History: Justin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: He is wracked by social anxiety; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Poor, Job. Occupation: Fortune-teller

Voice: Booming voice

Attributes [hide]

Justin Bradford, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)10 (+0) 13 (+1)14 (+2)
Skills Athletics +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 5000 cp.


Social Check DCs


Solomon Deighton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is renowned for his bright green suits and hats. He wears a colorful flower in his red hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: Calm and collected, he is a well trained Cartwright. Solomon is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born in a small forest village. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He became a Cartwright soon after.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and to unite with his sister

Ideals: Gifted. Bonds: Attractive, Job, Family, Nature, Enemies. Occupation: Cartwright

Voice: Loud with bravado

Attributes [hide]

Solomon Deighton, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)12 (+1) 12 (+1)13 (+1)
Skills Deception +3, History +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Hugh Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of amber and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes lackadaisically let the world flow into them.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: From birth he was tutored by a cruel and relentless mentor. In his 17th year, his parents were killed by a dire rats raid, leaving Hugh alone in the world. After a stint in an orphanage, he was adopted. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Many dire rats want him driven away.

Bonds: Rich, Attractive, Enemies, Mentor. Occupation: Bricklayer

Voice: Whispers

Attributes [hide]

Hugh Kenley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)14 (+2) 13 (+1)14 (+2)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 sp. Blue quartz (8 gp). Banded agate (8 gp). Blue quartz (8 gp). 1 Chain shirt. 1 Masterwork Light wooden shield. 1 Half-Plate.


Social Check DCs


Aldous Carlyle, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a robe, a symbol of the sun god around his neck, and a shield on his belt. His brown hair is greasy and uncared for. His eyes are hazel and beady.

Personality: He has always had a great fascination with Human culture. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and a strong sense of loyalty to human people

Ideals: Fighting, Optimist. Flaws: Ugly, Racist. Bonds: Religious. Occupation: Bookbinder

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Aldous Carlyle, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)8 (-1) 10 (+0)12 (+1)
Skills Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Gold dragon comb with red garnet eye (700 gp). Brass mug with jade inlays (600 gp).


Social Check DCs

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