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NPC Generator

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Advanced [show]


Cory Shelly, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has styled his white hair well, parting it to the left. His brown unseeing eyes seem to look past you.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Cory was raised in a hard working conservative environment. While studying, he fell in love. They married and had a daughter. He inherited the family business which he has now maintained for 4 years.

Motivation: Further expansion of business; and expand his business

Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Job, In love. Occupation: Stableman

Voice: Ums and uhs a lot

Attributes [hide]

Cory Shelly, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)17 (+3) 8 (-1)9 (-1)
Skills History +5, Persuasion +1
Senses Passive Perception 9
Languages Common, Druidic, Terran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2900 sp.


Social Check DCs


Trym Blankley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is generally well dressed albeit a few years behind the times. He keeps his white hair in a pixie cut. His eyes are likewise green.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He got into the Servant business at a young age. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Trym took refuge in the old dungeon and found the beat up trident and armor he uses now. He has achieved small success as a Servant.

Motivation: He wants to meet his childhood hero; and to be a actor again

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job, Nature. Occupation: Servant

Voice: Old Prospector

Attributes [hide]

Trym Blankley, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)16 (+3) 12 (+1)15 (+2)
Skills Insight +3, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2700 sp.


Social Check DCs


Hunter Dryden, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His hair is red and very short. He has a tattooed face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He pushes his goals aggressively. He is also a coward if confronted.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was granted necromantic powers by his dying brother.

Motivation: He is wracked by social anxiety.

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Rich, Military. Occupation: Guard

Voice: Shortens vowels

Attributes [hide]

Hunter Dryden, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)16 (+3) 14 (+2)15 (+2)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Undercommon, Infernal, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Hubert Reed, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He is wearing colorful clothing, dressed as a Glassblower, marred by chocolates. His brown hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He pushes his goals aggressively. He is also a coward if confronted.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He's attracted to the PC; and to settle down with his crush

Flaws: Ugly, Fearful. Bonds: Guardian, Immigrant, Enemies, Has a crush. Occupation: Glassblower

Voice: Irish accent

Attributes [hide]

Hubert Reed, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)13 (+1) 11 (+0)17 (+3)
Skills Acrobatics +4, Deception +5
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: Just what you see.


Social Check DCs


Manfred Prescott, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of strength around his neck, and a flail on his belt. His white hair is thinning but still full. He has hazel eyes and a grey hat with a tan feather.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Miller, who enjoyed hunting, Manfred was taken on many hunting expeditions. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Nature. Occupation: Bowyer

Voice: Draws out vowels

Attributes [hide]

Manfred Prescott, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 17 (+3)12 (+1) 16 (+3)17 (+3)
Skills Perception +5, Religion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 200 gp. Silver comb with moonstones (100 gp).


Social Check DCs

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