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Advanced [show]


Ralf Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears pastel leather gloves, a pastel jacket, and tight pants. His hair is chestnut and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Animals are drawn to him, and he is able to talk to them.

History: Born in a small village he learned the ways of the warrior from his father. As a young adult he joined a group advocating for an improvement in Human conditions. After a long history of fighting, Ralf and his spouse have recently divorced.

Motivation: Human compassion; and he's repulsed by the pc

Ideals: Gifted, Fighting. Flaws: Antagonistic, Racist. Bonds: Attractive. Occupation: Adventurer

Voice: Shortens vowels

Attributes [hide]

Ralf Ramsey, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 14000 cp. 1 Chain shirt.


Social Check DCs


Theodoric Gresham, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a brown Stetson hat and brown clothes and is in decent physical shape. He has styled his golden hair well, parting it to the left. His fierce gray eyes like to dwell on things.

Personality: Confrontational and typically high on some drug or another. He is harsh and unforgiving.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is terrified, and will act out of fear

Flaws: Addict, Antagonistic, Disease, Fearful. Bonds: Religious. Occupation: Server

Voice: Gruff and masculine

Attributes [hide]

Theodoric Gresham, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)16 (+3) 9 (-1)10 (+0)
Skills Deception +2, History +5
Senses Passive Perception 9
Languages Common, Orc, Druidic, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 60 pp. Carnelian (40 gp). Moonstone (40 gp). Freshwater pearl (13 gp).


Social Check DCs


Theodoric Marley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel, and carries axes. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to make people angry or surprised. He is obsessed with his god.

History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Religious, Mentor, Adventurer. Occupation: Map Maker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Theodoric Marley, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)17 (+3) 8 (-1)14 (+2)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 48000 sp. Blue quartz (13 gp). Chalcedony (40 gp). 1 Minor magic item.


Social Check DCs


Solomon Kendal, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing colorful clothing, dressed as a Performer. His long golden hair is drawn into a two foot long braid. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the east to a Performer, Solomon learned a great deal about his mother's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He then took over the family business and is one of the better Performer for hire.

Motivation: Expand his business; and to prove his worth to the world

Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Job, Military. Occupation: Performer

Voice: American accent

Attributes [hide]

Solomon Kendal, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)11 (+0) 4 (-3)10 (+0)
Skills Performance +2, Religion +2
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 6000 cp. Amber (50 gp). Banded agate (4 gp). Rock crystal (70 gp). Citrine (70 gp).


Social Check DCs


Gunter Budd, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He wears his golden hair up in a very large beehive style do. His eyes, though not visible through his cowl, are gray.

Personality: He will rave to anyone who will listen. He uses divination through singing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: An old rival family wants him found; and balancing his hectic life and new animal trainer responsibilities is difficult

Ideals: Gifted. Flaws: Ugly, Insane, Disease. Bonds: Nature. Occupation: Animal Trainer

Voice: Low range voice

Attributes [hide]

Gunter Budd, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)12 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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