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Advanced [show]


John Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many yellow ritualistic tattoos. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his blonde hair down. His eyes are likewise blue. His teeth are white and perfect.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: John was born with his father's beautiful face. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Since then, he has sought to make the best of life.

Motivation: Wishes to resurrect an old love; and retire the richest man in the west

Ideals: Entrepeneur, Joker, Optimist. Bonds: Attractive, In love. Occupation: Apothecary

Voice: Soft and mumbly

Attributes [hide]

John Gentry, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)8 (-1) 8 (-1)15 (+2)
Skills Investigation +1, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 18000 cp. Chrysoberyl (120 gp). Citrine (20 gp). Amethyst (120 gp). Emerald (800 gp). 1 Spyglass. 1 Magnifying glass.


Social Check DCs


Don Middleton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a green shirt with thin grey vertical stripes and green pants. His small hat is riddled with cuts and holes. He has a dull look in his amber eyes.

Personality: He is a Scribe first and foremost. He believes firmly that knowledge should be universal. He cannot resist a sob story and will often dote over anyone who has one.

History: Don was born the youngest of three triplets. He helped his father out around the business and became quite the natural. He has achieved small success as a Scribe.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Job, Family. Occupation: Scribe

Voice: Indian accent

Attributes [hide]

Don Middleton, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 8 (-1)12 (+1) 11 (+0)11 (+0)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Brown-green garnet (80 gp). Amethyst (80 gp). Star rose quartz (70 gp). 3 Thunderstones. 2 Tanglefoot bags. 3 Holy water.


Social Check DCs


Anselm Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with white socks and a vest with buckled shoes. He is portly but not overly obese. His red hair is greasy and uncared for. He has a tattooed face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic, Disease. Occupation: Interpreter

Voice: Smoker's lung

Attributes [hide]

Anselm Beckwith, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills History +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Abyssal, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Drogo Mori, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a blue armored body suit, with a simple tan line shooting up and back down. He has shaved his head bald. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A deeply religious man he believes everything happens for a reason. He also has developed a complete distrust of the Barkeep profession.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Herbalist and found it very stressful. He's since become an addict/alcoholic.

Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult.

Flaws: Addict, Disease. Bonds: Religious, Job. Occupation: Herbalist

Voice: High pitched and raspy

Attributes [hide]

Drogo Mori, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)17 (+3) 13 (+1)15 (+2)
Skills Persuasion +4, Religion +5
Senses Passive Perception 11
Languages Common, Giant, Undercommon, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2900 sp. Red garnet (150 gp).


Social Check DCs


Godfrey Royston, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His auburn hair is knotted and matted. He wears an eyepatch.

Personality: He loves telling others what to do and how they should feel about things. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants revenge against giants; and a need for knowledge about a nearby landmark

Ideals: Opinionated, Athletic. Flaws: Ugly. Bonds: Rich, Adventurer, Enemies. Occupation: Fletcher

Voice: Shortens vowels

Attributes [hide]

Godfrey Royston, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)16 (+3) 17 (+3)14 (+2)
Skills Acrobatics +2, Animal Handling +5
Senses Passive Perception 13
Languages Common, Goblin, Elven, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +5

Possessions: 5000 cp. 1 Minor magic item.


Social Check DCs

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