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NPC Generator

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Advanced [show]


Theodoric Hartford, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He wears rags and sports a simple walking cane. He keeps his silver hair in a flapper bob. His thin eyebrows rest above his beady green eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Born to a pair of adventurers, Theodoric grew up listening to his mother's many stories. Theodoric abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Marry his brother to traveling adventurers.

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Family, Adventurer. Occupation: Crown-heir

Voice: Speaks in third person

Attributes [hide]

Theodoric Hartford, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)14 (+2) 16 (+3)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Gomory Clinton, Male Human [Permalink]

Personal [hide]

Description: This man typically wears yellow cloth garments or leather armor. He has a penchant for wearing a ring with an oversized amber on his left hand. His tied-back hair is black. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to make people angry or surprised. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: When he was but 4 years old his parents immigrated from the west. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He is searching for what he claims is his rightful reward.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Adventurer, Immigrant. Occupation: Baker

Voice: Slurs words

Attributes [hide]

Gomory Clinton, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)14 (+2) 15 (+2)12 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ernest Royal, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears dull red sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. His long chestnut hair is drawn into a two foot long braid. His eyes are likewise hazel.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Human compassion; and obtaining odd cultural human artifacts is his passion

Flaws: Sensitive, Racist. Bonds: Adventurer, Mentor, Job. Occupation: Gardener

Voice: Aggressive tone

Attributes [hide]

Ernest Royal, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 8 (-1)14 (+2) 15 (+2)15 (+2)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 12
Languages Common, Abyssal, Aquan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Peridot (60 gp). Lapis lazuli (8 gp).


Social Check DCs


Trym Northcott, Male Human [Permalink]

Personal [hide]

Description: This man wears clothing that is held on in multiple layers but all of it is in poor condition. He is muscular with a powerful set of arms. His golden hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a logical person and will generally grow upset if things defy logic and science.

History: He was always a brilliant, if unscrupulous mind. His homeland was ravaged by war and he spent much of his life rebuilding it. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he feels that his past leaves him morally obligated to help

Ideals: Logical. Flaws: Shy, Insane, PTSD. Bonds: Poor. Occupation: Hunter

Voice: Strong lisp

Attributes [hide]

Trym Northcott, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)11 (+0) 10 (+0)12 (+1)
Skills Acrobatics +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 20 pp.


Social Check DCs


Theobald Everly, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a simple blue robe with tan stripes complete with hood. His chestnut hair is cut short. His ears are large.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Theobald was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor. Occupation: Tanner

Voice: Relaxed voice

Attributes [hide]

Theobald Everly, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)14 (+2) 10 (+0)13 (+1)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Obsidian (16 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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