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NPC Generator

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Advanced [show]


Robert Ansley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in an above average manner. His golden hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is frequently practicing swordplay.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: He is not mentally stable, and does not behave rationally; and he has decided he is irredeemable

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Military, Criminal record. Occupation: Seamstress

Voice: High pitched and raspy

Attributes [hide]

Robert Ansley, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)10 (+0) 10 (+0)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Tim Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a lot of dark rich colors, with gold accents. His auburn hair is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of southern immigrants he idolized his mother. He dropped out of school before completing his studies. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur, Logical. Flaws: Terse. Bonds: Attractive, Immigrant. Occupation: Fortune-teller

Voice: Hard of hearing, loud

Attributes [hide]

Tim Birkenhead, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 6 (-2)17 (+3) 12 (+1)13 (+1)
Skills Medicine +3, Performance +3
Senses Passive Perception 11
Languages Common, Giant, Halfling, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 900 sp.


Social Check DCs


Adam Pickering, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a perfectly clean shirt and pair of pants. He has done his best to style his black hair to look like a famous performer. His eyes are green and he is always smoking a pipe.

Personality: Confrontational and typically high on some drug or another. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Adam lived on a farm with his father, near the main road leading to a nearby town. His father took him hunting and taught him how to get in the mind of other creatures. Being a Fortune-teller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wishes to resurrect an old love; and his spouse's relatives view him with great suspicion

Flaws: Addict. Bonds: Attractive, Family, Nature, Criminal record, In love. Occupation: Fortune-teller

Voice: Australian accent

Attributes [hide]

Adam Pickering, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)9 (-1) 7 (-2)12 (+1)
Skills Arcana +1, Nature +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1100 sp.


Social Check DCs


Don Brent, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'2" and wears a custom-built plate barding that's adorned with tan lining and desert motifs. His moppish golden hair is in a traditional bowl cut. His eyes are likewise blue.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a poor family in the city he treasured whatever gifts he got. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Don and his spouse have recently divorced.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Guard

Voice: Strong lisp

Attributes [hide]

Don Brent, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)15 (+2) 13 (+1)14 (+2)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Smoky quartz (80 gp). Coral (120 gp). Brown-green garnet (120 gp). 1 Masterwork Common Melee.


Social Check DCs


Trym Burton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears rags and sports a simple walking cane. His long white hair is drawn into a two foot long braid. This brown eyed westerner is not easily forgotten.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Trym hails from a village terrorized by giants. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Joker, Impeccable. Bonds: Poor, Enemies, Religious, Debt. Occupation: Locksmith

Voice: growls and snarls, animalistic

Attributes [hide]

Trym Burton, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)11 (+0) 10 (+0)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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