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Advanced [show]


Rolf Weld, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He is dressed in earthy colors with a brown and green handkerchief worn on his right side. He wears his blonde hair up. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is witty, but his monotone delivery comes off as unnerving He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Joker, Impeccable. Bonds: Nature, Adventurer. Occupation: Bricklayer

Voice: Whispers

Attributes [hide]

Rolf Weld, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)16 (+3) 14 (+2)10 (+0)
Skills Arcana +5, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan, Aquan, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Balimaar Alston, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a very tight haircut. He has gray eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He believes the world needs to unite to get rid of illithids once and for all.

History: He got into the Ploughman business at a young age. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He then took over the family business and is one of the better Ploughman for hire.

Motivation: He is compelled to act according to his religious beliefs; and many illithids want him driven away

Ideals: Gifted. Flaws: Greedy. Bonds: Enemies, Job, Religious. Occupation: Ploughman

Voice: American accent

Attributes [hide]

Balimaar Alston, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)12 (+1) 7 (-2)7 (-2)
Skills Performance +0, Sleight of Hand +1
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 19000 cp. Black pearl (900 gp). Blue quartz (16 gp).


Social Check DCs


Guy Dumph, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is chestnut and curly. His hazel eyes dart from person to person.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to loving parents in a slum to the north. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Depressed, Shy. Bonds: Poor. Occupation: Gardener

Voice: Forgets to breathe while speaking

Attributes [hide]

Guy Dumph, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)16 (+3) 12 (+1)16 (+3)
Skills Deception +5, Religion +5
Senses Passive Perception 11
Languages Common, Auran, Orc, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Trym Kinsley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears rags and sports a simple walking cane. His blonde hair is lengthy. He has violet eyes and a grey hat with a white feather.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. During his travels, Trym and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Trym discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Trym fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's looking for his big break.

Ideals: Athletic. Flaws: Disease. Bonds: Poor, Family, Adventurer. Occupation: Stableman

Voice: Aggressive tone

Attributes [hide]

Trym Kinsley, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 6 (-2)6 (-2) 14 (+2)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. 3 Alchemist’s fire.


Social Check DCs


Anselm Norton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise gray.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He uses divination through singing.

History: Anselm was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and wants to work out more often

Ideals: Athletic, Philantrophist, Gifted. Bonds: Poor, Adventurer. Occupation: Masseuse

Voice: Booming voice

Attributes [hide]

Anselm Norton, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)12 (+1) 17 (+3)10 (+0)
Skills History +3, Nature +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 20000 cp.


Social Check DCs

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