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NPC Generator

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Advanced [show]


Roger Skelton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'10" and is well dressed, constantly wearing a tan suit, white shirt, and yellow tie. His hair is cut close to his head. His eyes, though not visible through his cowl, are violet.

Personality: He is extraordinarily eccentric. He uses divination through singing.

History: He was born the only child of a wealthy merchant. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has dedicated himself to building a better world.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his son

Ideals: Gifted, Entrepeneur. Flaws: Insane. Bonds: Adventurer, Family. Occupation: Sailor

Voice: Farmer accent

Attributes [hide]

Roger Skelton, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)9 (-1) 8 (-1)12 (+1)
Skills Deception +3, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Gunter Ashton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears an entirely blue suit with white socks and a vest with buckled shoes. He is tall, broad shouldered and powerfully built. He sports a flattop hair cut. His blue eyes are slightly larger than normal.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gunter took refuge in the large cave and found the beat up whip and armor he uses now. He became a Ploughman soon after.

Motivation: To prove his worth to the world; and sabotage a competitor

Ideals: Justice, Philantrophist. Flaws: Impulsive. Bonds: Nature, Job. Occupation: Ploughman

Voice: Soothing and warm

Attributes [hide]

Gunter Ashton, Male Human Fighter 4
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)12 (+1) 16 (+3)15 (+2)
Skills History +3, Stealth +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Breastplate.


Social Check DCs


Chad Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. His skin is fair and his fingers are delicate and long. His chestnut hair is singed and shortened. He wears a mask on his face.

Personality: Chad hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born the only child of a wealthy merchant. He has had some formal poetry training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Sculptor

Voice: Speaks with a cold

Attributes [hide]

Chad Lindsey, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)15 (+2) 7 (-2)11 (+0)
Skills History +4, Stealth +4
Senses Passive Perception 8
Languages Common, Ignan, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Bertram Weston, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Architect. He is portly but not overly obese. He keeps his red hair in a pixie cut. His ears are large.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He also has developed a complete distrust of the Brewer profession.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has worked as a Architect like his mother before him.

Motivation: A deep hatred of gnolls; and further expansion of business

Flaws: Ugly, Depressed. Bonds: Job, Poor, Enemies. Occupation: Architect

Voice: French accent

Attributes [hide]

Bertram Weston, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)15 (+2) 8 (-1)15 (+2)
Skills Arcana +4, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Giant, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1600 sp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs


Solomon Holton, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and pastel workpants. His shirt is grey, and he wears a heavy pastel leather apron most of the time. He is bristling with hidden weapons, mostly axes and whips. He has a small bristly mustache and wavy blonde hair. His eyes are green.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He got into the Mortician business at a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has worked as a Mortician like his mother before him.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Depressed. Bonds: Criminal record, Rich, Job, Adventurer. Occupation: Mortician

Voice: Relaxed voice

Attributes [hide]

Solomon Holton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)7 (-2) 13 (+1)18 (+4)
Skills Intimidation +6, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 4 Acid flasks. 4 Acid flasks.


Social Check DCs

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