William Hadley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Sold as a small child to a slaver, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has set out to sabotage the competition.
Motivation: Wants his loneliness to end; and wants to open a new tavern
Ideals: Gifted. Bonds: Poor, Guardian, Mentor, Job, Has a crush. Occupation: Beggar
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Gomory Wallace, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has white hair. His eyes are likewise gray.
Personality: He is a Sellsword first and foremost. He believes firmly that knowledge should be universal. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He is a Deep Scion in disguise. In his 18th year, his parents were killed by a orcs raid, leaving Gomory alone in the world. After a stint in an orphanage, he was adopted. He now owns his own business.
Motivation: Obtaining odd cultural Human artifacts is his passion; and expand his business
Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Job, Enemies. Occupation: Sellsword
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Celestial, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2100 sp. Embroidered silk and velvet mantle with numerous moonstones (800 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Large well-done wool tapestry (300 gp).
Lance Cooper, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is generally shirtless and showing off his tattooed chest. He sports a flattop hair cut. This blue eyed easterner is not easily forgotten.
Personality: His tongue was cut out and he uses sign language. He believes the world needs to unite to get rid of illithids once and for all.
History: Lance hails from a village terrorized by illithids. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Lance took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He's since become an addict/alcoholic.
Motivation: Wants to have a good time and be beloved; and many illithids want him driven away
Ideals: Optimist. Flaws: Disease, Addict. Bonds: Enemies, Nature. Occupation: Sage
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1800 sp. 1 Silver holy symbol. 1 Silk rope. 1 Bullseye lantern.
Trey Blankley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.
Personality: He has always had a great fascination with Human culture. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in the south to a Bricklayer, Trey learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He now owns his own business.
Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult; and wants to open a new tavern
Ideals: Fighting, Philantrophist. Flaws: Racist. Bonds: Job. Occupation: Bricklayer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: Just what you see.
Wymar Clive, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears baggy pastel pantaloons and a white scarf. His tied-back hair is silver. He wears crescent spectacles with a black brim.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born on a small isolated farm. A gifted student he started as a Unemployed, but he got bored and became a Dilettante. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Many giants want him driven away; and he wants revenge against giants
Ideals: Joker, Persistence. Bonds: Job, Nature, Enemies. Occupation: Dilettante
Voice: Excited and jittery
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 14 (+2) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Celestial, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp. 1 Darkwood Shield.
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