Drogo Carlyle, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a robe, a symbol of his god around his neck, and a greataxe on his belt. His deerstalker hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a ruthless business man, a trait he acquired from his mother.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the north
Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Tanner
Voice: Thin and wheezing
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 18 (+4) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Druidic, Elven, Aquan, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: Smoky quartz (40 gp). Eye agate (11 gp). Silver pearl (150 gp).
Gerard Bradly, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a blue costume with the symbols of luck on his torso, and a wedding ring on his left hand. His auburn hair is long and unkept. He has gleaming, smiling hazel eyes.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He has a minor phobia of water and hates getting wet.
History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. Some 7 years later his spouse died after the birth of his son. Heartbroken, Gerard never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Artistic, Entrepeneur. Flaws: Ugly, Fearful. Bonds: In love. Occupation: Glassblower
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 7 (-2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1600 sp. Large well-done wool tapestry (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).
Jocelyn Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a tan suit, pastel shirt, and white tie. He is bristling with hidden weapons, mostly daggers and quarterstaffs. He wears his blonde hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Flattery will make him almost putty in your hands.
History: The child of a Stylist, who enjoyed hunting, Jocelyn was taken on many hunting expeditions. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Being a Junk Dealer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like him out of the picture; and seeks redemption
Flaws: Secretive, Selfish, PTSD. Bonds: Criminal record, Nature. Occupation: Junk Dealer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Anselm Holton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his sword. His hair is long and black with streaks of red, and is pulled back with small grey clips. His beard is red, braided, and well cared for. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is mildly Human supremacist, though he does not identify as such. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Anselm is combative with any and all who dare try his patience in the slightest.
History: Anselm was born with his mother's beautiful face. As a young adult he joined a group advocating for an improvement in Human conditions. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Justice. Flaws: Racist. Bonds: Attractive. Occupation: Bricklayer
Voice: Eastern European accent
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. Pink pearl (150 gp). Blue quartz (8 gp). 1 Minor magic item.
Lance Hornsby, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears an entirely grey suit with brown socks and a vest with buckled shoes. His silver hair is braided into rings. He has several tiny sapphire earrings on each ear.
Personality: He never swears and excessively uses polite adverbs when speaking. He is an amazing painter.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has a rivalry with the Church that dominates his actions; and a need for knowledge about a nearby landmark
Ideals: Optimist, Gifted. Bonds: Rich, Religious, Adventurer. Occupation: Hunter
Voice: German accent
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: Just what you see.
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