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Advanced [show]


Clerebold Rylan, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear flannel. He has shaved his head bald. His violet eyes lackadaisically let the world flow into them.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a small toy that he constantly fidgets with.

History: The child of a Doctor, who enjoyed hunting, Clerebold was taken on many hunting expeditions. His mother was a mechanic, and taught him how to fix just about anything. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Persistence. Flaws: Ugly, Addict. Bonds: Nature, Criminal record. Occupation: Tailor

Voice: Soft and mumbly

Attributes [hide]

Clerebold Rylan, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)14 (+2) 9 (-1)9 (-1)
Skills Medicine +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Auran, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Anselm Beckwith, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear brown pants and tee shirts. His tied-back hair is white. He has green eyes and a brown hat with a green feather.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born blind and as such lacked many opportunities for work. Through the years after Anselm was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Anselm's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Joker. Flaws: Antagonistic, Disease. Bonds: Mentor. Occupation: Spice Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Anselm Beckwith, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Athletics +3, Religion +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 90 pp.


Social Check DCs


William Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is constantly adorned with expensive silk clothing, often dyed in bright yellow and brown, and wears rings and necklaces with large, colorful gems. He wears his blonde hair down. He wears round tiny glasses practically rammed into his face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: He feels the way he acts is they only way to get by in the world; and he wants to meet his childhood hero

Ideals: Optimist, Entrepeneur, Impeccable. Bonds: Rich, Attractive, Adventurer. Occupation: Barber

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

William Winthrop, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)16 (+3) 8 (-1)7 (-2)
Skills Medicine +1, Nature +5
Senses Passive Perception 9
Languages Common, Draconic, Ignan, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Half-Plate. 1 Masterwork Light steel shield. 1 Darkwood Buckler.


Social Check DCs


Randal Stanton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears bulky green painted plate armor. His hair is always cut to a buzz. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His tongue was cut out and he uses sign language. He is obsessed with a lost civilization.

History: He is the product a well kept family trust fund and as such has never really known need. Cursed with lycanthropy at a very young age, Randal has worked very hard to control his curse. He inherited the family business which he has now maintained for 7 years.

Motivation: To prove his worth to the world; and he is unsatisfied with his job

Flaws: Disease, Impulsive. Bonds: Adventurer, Rich, Job. Occupation: Spy

Voice: Speaks through clenched teeth

Attributes [hide]

Randal Stanton, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)10 (+0) 17 (+3)12 (+1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 500 gp. Violet garnet (700 gp). Deep green spinel (120 gp). Amethyst (120 gp). Chrysoberyl (120 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ernest Reid, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of shortbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His white hair is lengthy. His gray eyes are slightly larger than normal.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He would rather hide behind his crafts than deal with other people.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting, Artistic. Flaws: Secretive, Shy. Bonds: Poor. Occupation: Carpenter

Voice: Forgets to breathe while speaking

Attributes [hide]

Ernest Reid, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)13 (+1) 9 (-1)11 (+0)
Skills Stealth +4, Survival +1
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 500 sp. Smoky quartz (50 gp). Tiger eye turquoise (6 gp).


Social Check DCs

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