Godfrey Jacobs, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears dull blue sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. He is tall, broad shouldered and powerfully built. His brown hair is drawn into a tight pony tail with a clover scrunchie. His eyes are brown and he is always smoking a pipe.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a great chef.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Family, Criminal record. Occupation: Painter
Voice: Relaxed voice
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Infernal, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp. Rock crystal (50 gp). Star ruby (1200 gp).
Kody Astley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is well dressed, but even with his fine clothing he looks run-down. His moppish auburn hair is in a traditional bowl cut. He has gleaming, smiling violet eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: The child of a Guard, who enjoyed hunting, Kody was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Kody took refuge in the ruined castle and found the beat up sai and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and he doesn't get along with people that don't share his tastes
Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Body Guard
Voice: Australian accent
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. Tiger eye turquoise (9 gp). Sardonyx (30 gp).
Gomory Axton, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in violet turtlenecks beneath a blue coat with green slacks. His chestnut hair is heavily combed to the right. His green eyes dart from person to person.
Personality: Gomory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Gomory was born on a far western mountains where he grew up under the tutelage of his mother, an expert Glassblower. He left for the west, certain he would find work there.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Slave, Immigrant. Occupation: Glassblower
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Everard Bradly, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears suspenders and green workpants. His shirt is tan, and he wears a heavy green leather apron most of the time. He keeps his auburn hair in a pixie cut. He wears large thick round spectacles.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not believe in violence as a means to an end. He is a dedicated Bellfounder but believes his peers are too gung-ho.
History: He was raised in a forest tribe. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Due to his spouse's obsession with being a Healer they were divorced and he won custody of their daughter. He worked as a Bellfounder, and he later adopted a second daughter.
Motivation: To share knowledge with the world; and he has money and likes to spend it
Ideals: Pacifist, Logical. Bonds: Family, Nature, Rich. Occupation: Bellfounder
Voice: Booming voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Gunter Branson, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a blue armored body suit, with a simple tan line shooting up and back down. His hair is long and auburn with streaks of blonde, and is pulled back with small blue clips. His beard is blonde, braided, and well cared for. He has a tattooed face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Gunter was born the youngest of three triplets. A gifted student he started as a Stableman, but he got bored and became a Hunter. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Fearful. Bonds: Job, Family. Occupation: Hunter
Voice: Sensual and smooth
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp. 1 Bullseye lantern. 1 Simple lock. 1 Good lock. 1 Silver holy symbol.
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