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Advanced [show]


Gerald Dayton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: Confrontational and typically high on some drug or another. As long as the job gets done he does not care how it got done.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur, Professionalism. Flaws: Addict, Antagonistic. Bonds: Attractive. Occupation: Crown-heir

Voice: Speaks with squeezed throat

Attributes [hide]

Gerald Dayton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 6 (-2)14 (+2) 11 (+0)13 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Druidic, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 12000 cp.


Social Check DCs


Dustin Berkeley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses like a well dressed Barrister does. He is an epitome of beauty. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.

Personality: He is fixated on the number 71. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses divination through singing.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Gifted. Flaws: Insane. Bonds: Job, Attractive, Religious. Occupation: Barrister

Voice: Cold and demanding tone

Attributes [hide]

Dustin Berkeley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)7 (-2) 12 (+1)10 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Wymar Hale, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a black tunic with blue highlights, and long white pants that bunch up around his shoes. His golden hair is greying along the sides and has receded to reveal a widow's peak. His thin eyebrows rest above his beady brown eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born a particularly ugly child, much to the horror of his parents. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels threatened by others; and balancing his hectic life and new dyer responsibilities is difficult

Ideals: Logical. Flaws: Ugly, Shy, Fearful. Bonds: Enemies, Job. Occupation: Dyer

Voice: Squeaky

Attributes [hide]

Wymar Hale, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)13 (+1) 10 (+0)9 (-1)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 40 pp. Chrysoberyl (150 gp). White opal (600 gp).


Social Check DCs


Anselm Dalton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle, and is pretty ugly. He wears his red hair down. His gray eyes dart from person to person to random spaces in the air.

Personality: He is very quiet and rarely speaks above a whisper. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Anselm reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Shy, Antagonistic. Bonds: Military. Occupation: Knight

Voice: Sighs a lot, exhausted

Attributes [hide]

Anselm Dalton, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)14 (+2) 10 (+0)13 (+1)
Skills Medicine +2, Stealth +3
Senses Passive Perception 10
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 70 pp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A necklace of small pink pearls (1000 gp).


Social Check DCs


Roland Spalding, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fighting clothing, which leaves very little to the imagination. His black hair is cut jaggedly and amateurishly. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is calm most of the time but flees social interaction. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Body Guard mother left him crippled. He has achieved small success as a Dyer.

Motivation: He loathes his own lifestyle; and to be a body guard again

Ideals: Fighting. Flaws: Shy, Disease, Depressed. Bonds: Job. Occupation: Dyer

Voice: Sounds elderly

Attributes [hide]

Roland Spalding, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)7 (-2) 10 (+0)14 (+2)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: Alexandrite (800 gp). Carnelian (30 gp). Rock crystal (30 gp). Moss agate (11 gp).


Social Check DCs

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