William Eastoft, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is golden and curly. His eyes are blue and he is always smoking a pipe.
Personality: He speaks before he thinks and is too direct. He also has developed a complete distrust of the Baker profession.
History: The child of a Baker, who enjoyed hunting, William was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has been saving his money to try and buy his brother's freedom.
Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother
Flaws: Impulsive. Bonds: Job, Nature, Family. Occupation: Shoemaker
Voice: Relaxed voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 11 (+0) | 17 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Theobald Carlton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears baggy yellow pantaloons and a grey scarf. His hair is chestnut and curly. He wears crescent spectacles with a black brim.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Energy wise he seems alert and responsive.
History: Theobald hails from a village terrorized by gnolls. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He desires power and/or immortality; and many gnolls want him driven away
Ideals: Passionate, Professionalism, Gifted. Bonds: Enemies, Adventurer. Occupation: Shipwright
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Dwarven, Ignan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: Aquamarine (900 gp). Banded agate (15 gp). Onyx (60 gp). White opal (400 gp). 1 Minor magic item.
Diggory Beverly, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears baggy brown pantaloons and a black scarf. He wears a Stetson hat to cover his moderate length brown hair. His eyes are blue and beady.
Personality: He is overprotective of those who hire his services. He believes the world needs to unite to get rid of orcs once and for all.
History: He was born to loving parents in a slum to the north. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Ugly. Bonds: Guardian, Enemies, Poor, Religious. Occupation: Butcher
Voice: Italian accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Gold and topaz bottle stopper cork (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp).
Gunter Kirby, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He has golden hair. His ears are large.
Personality: He snorts whenever he laughs or is feeling confident. A true patriot, Gunter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: The child of northern immigrants he idolized his father. When Gunter reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion
Ideals: Persistence. Flaws: Ugly. Bonds: Military, Immigrant, Family. Occupation: Fortune-teller
Voice: Stutters
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 10 pp.
Diggory Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears a brown vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his brown boots flare out at the collars, and his gloved hand is found clutching a halberd. His hair is brown and very short. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Born in the north his family was never financially stable. In his 18th year, his parents were killed by a giants raid, leaving Diggory alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.
Motivation: He wants revenge against giants.
Flaws: Depressed. Bonds: Attractive, Immigrant, Poor, Enemies. Occupation: Courier
Voice: Mousy voice
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!