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NPC Generator

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Advanced [show]


Charles Weld, Male Human [Permalink]

Personal [hide]

Description: This northern man dresses in black turtlenecks beneath a brown coat with red slacks. His clothes are grease stained in places. His white hair is lengthy and is close to two feet long. He wears an eyepatch.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He also has developed a complete distrust of the Spice Merchant profession.

History: Charles was raised in a hard working conservative environment. Charles was born on a far northern forest where he grew up under the tutelage of his father, an expert Herbalist. He now owns his own business.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Flaws: Ugly. Bonds: Poor, Immigrant, Enemies, Job. Occupation: Herbalist

Voice: Scratchy, weak

Attributes [hide]

Charles Weld, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)16 (+3) 17 (+3)11 (+0)
Skills Arcana +5, Medicine +5
Senses Passive Perception 13
Languages Common, Giant, Infernal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Musical instrument. 1 Small steel mirror.


Social Check DCs


Henry Astley, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs, and he perpetually has his axe ready. He has shaved his head bald. His gray eyes are passionate and lively.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised in a white middle class family as the only child. His father was a mechanic, and taught him how to fix just about anything. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north.

Ideals: Fighting, Optimist, Persistence, Entrepeneur. Flaws: Mundane. Occupation: Banker

Voice: Mumbles to self between sentences

Attributes [hide]

Henry Astley, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)14 (+2) 16 (+3)13 (+1)
Skills Arcana +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Giant, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Charles Sharps, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His blonde hair and beard is wavy and long. His hazel eyes are slightly larger than normal.

Personality: He is business-like. He takes instructions and follows them to the letter. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in the west. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying sister.

Motivation: He has passion for adventuring and risk.

Ideals: Professionalism, Opinionated, Gifted. Bonds: Immigrant. Occupation: Glassblower

Voice: Spits and sputters

Attributes [hide]

Charles Sharps, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)10 (+0) 12 (+1)13 (+1)
Skills Animal Handling +3, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Brown-green garnet (90 gp).


Social Check DCs


Tim Cooper, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tan vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his brown hair in a pixie cut. His eyes are hazel and beady.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He can't help but pocket interesting objects he comes across

History: He was raised in a white middle class family as the only child. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To end his boredom.

Flaws: Ugly, Antagonistic, Mundane. Bonds: Immigrant, Criminal record. Occupation: Sellsword

Voice: High pitched, excited

Attributes [hide]

Tim Cooper, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)5 (-3) 15 (+2)16 (+3) 13 (+1)16 (+3)
Skills Performance +5, Sleight of Hand -1
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Draconic
Attacks Melee -1 / 1d8-3, Ranged -1 / 1d8-3, Grapple -3

Possessions: 200 gp. A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). Large well-done wool tapestry (100 gp). Solid gold idol (600 gp).


Social Check DCs


Ernest Merton, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting tan shirt and pants, and he perpetually has his shortbow ready. His golden hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Calm and collected, he is a well trained Roofer. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: When he was but 6 years old his parents immigrated from the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Roofer work with an outfit from a few towns over. Roofer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Roofer job and began his own company from there.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Fighting. Flaws: Insane. Bonds: Job, Slave, Immigrant. Occupation: Roofer

Voice: Hollow voice

Attributes [hide]

Ernest Merton, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)5 (-3) 15 (+2)12 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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